Specified variants

This commit is contained in:
W2.Wizard
2021-01-25 12:37:42 +01:00
parent ee166bafed
commit c0c2da34d7
2 changed files with 4 additions and 4 deletions

View File

@@ -405,9 +405,9 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value)
// Remap
case 48:
{
auto inVal = tryGetValue(node->GetBox(0), node->Values[0]);
auto rangeA = tryGetValue(node->GetBox(1), node->Values[1]);
auto rangeB = tryGetValue(node->GetBox(2), node->Values[2]);
auto inVal = tryGetValue(node->GetBox(0), node->Values[0].AsFloat);
auto rangeA = tryGetValue(node->GetBox(1), node->Values[1].AsVector2());
auto rangeB = tryGetValue(node->GetBox(2), node->Values[2].AsVector2());
// Clamp value?
if (node->Values[3].AsBool)