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@@ -405,9 +405,9 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value)
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// Remap
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case 48:
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{
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auto inVal = tryGetValue(node->GetBox(0), node->Values[0]);
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auto rangeA = tryGetValue(node->GetBox(1), node->Values[1]);
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auto rangeB = tryGetValue(node->GetBox(2), node->Values[2]);
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auto inVal = tryGetValue(node->GetBox(0), node->Values[0].AsFloat);
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auto rangeA = tryGetValue(node->GetBox(1), node->Values[1].AsVector2());
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auto rangeB = tryGetValue(node->GetBox(2), node->Values[2].AsVector2());
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// Clamp value?
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if (node->Values[3].AsBool)
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