Fix using orientation around selection in prefab window

#276
This commit is contained in:
Wojtek Figat
2021-03-23 11:06:13 +01:00
parent 934258aadb
commit c0d0083cc2
3 changed files with 41 additions and 14 deletions

View File

@@ -9,6 +9,7 @@ using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Scripting;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Widgets;
using FlaxEditor.Windows;
using FlaxEngine;
@@ -698,6 +699,17 @@ namespace FlaxEditor.Viewport
}
}
/// <inheritdoc />
protected override void OrientViewport(ref Quaternion orientation)
{
if (TransformGizmo.SelectedParents.Count != 0)
{
((FPSCamera)ViewportCamera).ShowActors(TransformGizmo.SelectedParents, ref orientation);
}
base.OrientViewport(ref orientation);
}
/// <inheritdoc />
protected override void OnLeftMouseButtonUp()
{