Codestyle fix #2211
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@@ -228,7 +228,7 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
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trace.Value = animPos;
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trace.NodeId = node->ID;
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}
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// Evaluate nested animations
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bool hasNested = false;
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if (anim->NestedAnims.Count() != 0)
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@@ -1133,14 +1133,14 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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auto mask = node->Assets[0].As<SkeletonMask>();
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auto maskAssetBox = node->GetBox(4); // 4 is the id of skeleton mask parameter node.
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// Check if have some mask asset conected with the mask node
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// Check if have some mask asset connected with the mask node
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if (maskAssetBox->HasConnection())
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{
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const Value assetBoxValue = tryGetValue(maskAssetBox, Value::Null);
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// Use the mask conected with this node instead of default mask asset
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// Use the mask connected with this node instead of default mask asset
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if (assetBoxValue != Value::Null)
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mask = (SkeletonMask *)assetBoxValue.AsAsset;
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mask = (SkeletonMask*)assetBoxValue.AsAsset;
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}
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// Only A or missing/invalid mask
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