Codestyle fix #2211

This commit is contained in:
Wojtek Figat
2024-02-06 16:17:43 +01:00
parent d6a51dc06c
commit c0e3b27880
2 changed files with 7 additions and 8 deletions

View File

@@ -228,7 +228,7 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
trace.Value = animPos;
trace.NodeId = node->ID;
}
// Evaluate nested animations
bool hasNested = false;
if (anim->NestedAnims.Count() != 0)
@@ -1133,14 +1133,14 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
auto mask = node->Assets[0].As<SkeletonMask>();
auto maskAssetBox = node->GetBox(4); // 4 is the id of skeleton mask parameter node.
// Check if have some mask asset conected with the mask node
// Check if have some mask asset connected with the mask node
if (maskAssetBox->HasConnection())
{
const Value assetBoxValue = tryGetValue(maskAssetBox, Value::Null);
// Use the mask conected with this node instead of default mask asset
// Use the mask connected with this node instead of default mask asset
if (assetBoxValue != Value::Null)
mask = (SkeletonMask *)assetBoxValue.AsAsset;
mask = (SkeletonMask*)assetBoxValue.AsAsset;
}
// Only A or missing/invalid mask