Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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@@ -12,7 +12,7 @@ class GPUShaderProgram;
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/// <summary>
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/// The runtime version of the shaders cache supported by the all graphics back-ends. The same for all the shader cache formats (easier to sync and validate).
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/// </summary>
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#define GPU_SHADER_CACHE_VERSION 8
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#define GPU_SHADER_CACHE_VERSION 9
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/// <summary>
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/// Represents collection of shader programs with permutations and custom names.
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