Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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@@ -48,9 +48,9 @@ public:
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}
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// [DescriptorOwnerResourceVulkan]
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void DescriptorAsUniformTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView) override;
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void DescriptorAsUniformTexelBuffer(GPUContextVulkan* context, VkBufferView& bufferView) override;
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void DescriptorAsStorageBuffer(GPUContextVulkan* context, VkBuffer& buffer, VkDeviceSize& offset, VkDeviceSize& range) override;
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void DescriptorAsStorageTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView) override;
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void DescriptorAsStorageTexelBuffer(GPUContextVulkan* context, VkBufferView& bufferView) override;
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};
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/// <summary>
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