Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader

This commit is contained in:
Wojciech Figat
2022-03-22 12:55:13 +01:00
parent d58584e1fd
commit c10cdc3d90
12 changed files with 250 additions and 265 deletions

View File

@@ -48,9 +48,9 @@ public:
}
// [DescriptorOwnerResourceVulkan]
void DescriptorAsUniformTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView) override;
void DescriptorAsUniformTexelBuffer(GPUContextVulkan* context, VkBufferView& bufferView) override;
void DescriptorAsStorageBuffer(GPUContextVulkan* context, VkBuffer& buffer, VkDeviceSize& offset, VkDeviceSize& range) override;
void DescriptorAsStorageTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView) override;
void DescriptorAsStorageTexelBuffer(GPUContextVulkan* context, VkBufferView& bufferView) override;
};
/// <summary>