removal of old XboxOneStuff
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@@ -31,7 +31,7 @@
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#include "Platform/Windows/WindowsPlatformTools.h"
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#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
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#endif
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#if PLATFORM_TOOLS_UWP || PLATFORM_TOOLS_XBOX_ONE
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#if PLATFORM_TOOLS_UWP
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#include "Platform/UWP/UWPPlatformTools.h"
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#include "Engine/Platform/UWP/UWPPlatformSettings.h"
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#endif
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@@ -42,6 +42,9 @@
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#if PLATFORM_TOOLS_PS4
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#include "Platforms/PS4/Editor/PlatformTools/PS4PlatformTools.h"
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#endif
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#if PLATFORM_TOOLS_XBOX_ONE
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#include "Platforms/XboxOne/Editor/PlatformTools/XboxOnePlatformTools.h"
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#endif
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#if PLATFORM_TOOLS_XBOX_SCARLETT
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#include "Platforms/XboxScarlett/Editor/PlatformTools/XboxScarlettPlatformTools.h"
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#endif
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@@ -1,6 +1,6 @@
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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#if PLATFORM_TOOLS_UWP || PLATFORM_TOOLS_XBOX_ONE
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#if PLATFORM_TOOLS_UWP
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#include "UWPPlatformTools.h"
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#include "Engine/Platform/FileSystem.h"
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@@ -523,24 +523,4 @@ ArchitectureType WSAPlatformTools::GetArchitecture() const
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return _arch;
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}
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const Char* XboxOnePlatformTools::GetDisplayName() const
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{
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return TEXT("Xbox One");
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}
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const Char* XboxOnePlatformTools::GetName() const
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{
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return TEXT("XboxOne");
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}
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PlatformType XboxOnePlatformTools::GetPlatform() const
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{
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return PlatformType::XboxOne;
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}
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ArchitectureType XboxOnePlatformTools::GetArchitecture() const
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{
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return ArchitectureType::x64;
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}
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#endif
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@@ -2,7 +2,7 @@
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#pragma once
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#if PLATFORM_TOOLS_UWP || PLATFORM_TOOLS_XBOX_ONE
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#if PLATFORM_TOOLS_UWP
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#include "../../PlatformTools.h"
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@@ -47,18 +47,5 @@ public:
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ArchitectureType GetArchitecture() const override;
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};
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/// <summary>
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/// The Xbox One platform support tools.
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/// </summary>
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class XboxOnePlatformTools : public UWPPlatformTools
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{
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public:
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// [PlatformTools]
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const Char* GetDisplayName() const override;
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const Char* GetName() const override;
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PlatformType GetPlatform() const override;
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ArchitectureType GetArchitecture() const override;
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};
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#endif
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@@ -463,14 +463,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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break;
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}
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#endif
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#if PLATFORM_TOOLS_UWP
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case BuildPlatform::XboxOne:
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{
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const char* platformDefineName = "PLATFORM_XBOX_ONE";
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COMPILE_PROFILE(DirectX_SM4, SHADER_FILE_CHUNK_INTERNAL_D3D_SM4_CACHE);
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break;
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}
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#endif
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#if PLATFORM_TOOLS_LINUX
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case BuildPlatform::LinuxX64:
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{
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@@ -491,6 +483,14 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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break;
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}
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#endif
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#if PLATFORM_TOOLS_XBOX_ONE
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case BuildPlatform::XboxOne:
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{
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const char* platformDefineName = "PLATFORM_XBOX_ONE";
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COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
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break;
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}
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#endif
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#if PLATFORM_TOOLS_XBOX_SCARLETT
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case BuildPlatform::XboxScarlett:
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{
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