Add initial Behavior simulation
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@@ -36,6 +36,12 @@ bool BehaviorTreeGraph::Load(ReadStream* stream, bool loadMeta)
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}
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}
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}
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if (node.Instance)
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{
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// Count total states memory size
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node.Instance->_memoryOffset = NodesStatesSize;
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NodesStatesSize += node.Instance->GetStateSize();
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}
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}
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return false;
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@@ -46,6 +52,7 @@ void BehaviorTreeGraph::Clear()
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VisjectGraph<BehaviorTreeGraphNode>::Clear();
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Root = nullptr;
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NodesStatesSize = 0;
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}
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bool BehaviorTreeGraph::onNodeLoaded(Node* n)
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