Support compiling third party library C files as C code
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@@ -1008,7 +1008,7 @@ namespace FlaxEditor.Modules
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ContentItem item;
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if (path.EndsWith(".cs"))
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item = new CSharpScriptItem(path);
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else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
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else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
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item = new CppScriptItem(path);
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else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
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item = new ShaderSourceItem(path);
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@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
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outputExtension = extension;
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// Check if can place source files here
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if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
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if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
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{
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// Error
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Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));
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