Update SDL to 3.2.0
This commit is contained in:
@@ -70,16 +70,16 @@ bool SDLPlatform::Init()
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
|
||||
|
||||
// Disable SDL clipboard support
|
||||
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
|
||||
|
||||
// Disable SDL drag and drop support
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, SDL_FALSE);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
|
||||
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD) < 0)
|
||||
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
|
||||
Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
|
||||
|
||||
if (InitPlatform())
|
||||
@@ -123,7 +123,7 @@ void SDLPlatform::Tick()
|
||||
{
|
||||
Float2 mousePos;
|
||||
auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
|
||||
if (!(buttons & SDL_BUTTON(SDL_BUTTON_LEFT)))
|
||||
if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
|
||||
{
|
||||
Window* window = nullptr;
|
||||
WindowsManager::WindowsLocker.Lock();
|
||||
@@ -443,7 +443,7 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
|
||||
data.buttons = dataButtons;
|
||||
|
||||
int result = -1;
|
||||
if (SDL_ShowMessageBox(&data, &result) != 0)
|
||||
if (!SDL_ShowMessageBox(&data, &result))
|
||||
{
|
||||
#if PLATFORM_LINUX
|
||||
// Fallback to native messagebox implementation in case some system fonts are missing
|
||||
|
||||
Reference in New Issue
Block a user