Update SDL to 3.2.0

This commit is contained in:
2024-10-07 21:53:20 +03:00
committed by Ari Vuollet
parent 893ccf3c7b
commit c201591df4
90 changed files with 20294 additions and 5787 deletions

View File

@@ -70,16 +70,16 @@ bool SDLPlatform::Init()
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
// Disable SDL clipboard support
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
// Disable SDL drag and drop support
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD) < 0)
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
if (InitPlatform())
@@ -123,7 +123,7 @@ void SDLPlatform::Tick()
{
Float2 mousePos;
auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
if (!(buttons & SDL_BUTTON(SDL_BUTTON_LEFT)))
if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
{
Window* window = nullptr;
WindowsManager::WindowsLocker.Lock();
@@ -443,7 +443,7 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
data.buttons = dataButtons;
int result = -1;
if (SDL_ShowMessageBox(&data, &result) != 0)
if (!SDL_ShowMessageBox(&data, &result))
{
#if PLATFORM_LINUX
// Fallback to native messagebox implementation in case some system fonts are missing