diff --git a/Source/Editor/Modules/WindowsModule.cs b/Source/Editor/Modules/WindowsModule.cs
index 5ecd798c2..53567221e 100644
--- a/Source/Editor/Modules/WindowsModule.cs
+++ b/Source/Editor/Modules/WindowsModule.cs
@@ -737,7 +737,6 @@ namespace FlaxEditor.Modules
_windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml");
// Create main window
- var dpiScale = Platform.DpiScale;
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize;
diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index d67f96c5b..601f03d53 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -327,14 +327,6 @@ namespace FlaxEditor.Windows
_isUpdatingSelection = false;
}
- private static bool ValidateDragActor(ActorNode actorNode)
- {
- // Reject dragging actors not linked to scene (eg. from prefab)
- if (actorNode.ParentScene == null)
- return false;
- return true;
- }
-
private bool ValidateDragAsset(AssetItem assetItem)
{
return assetItem.OnEditorDrag(this);
diff --git a/Source/Engine/Engine/Time.h b/Source/Engine/Engine/Time.h
index ec3f8d950..be4b68c22 100644
--- a/Source/Engine/Engine/Time.h
+++ b/Source/Engine/Engine/Time.h
@@ -221,8 +221,8 @@ public:
///
/// Sets the fixed FPS for game logic updates (draw and update).
///
- /// >True if enable this feature, otherwise false.
- /// >The fixed draw/update rate for the time.
+ /// True if enable this feature, otherwise false.
+ /// The fixed draw/update rate for the time.
API_FUNCTION() static void SetFixedDeltaTime(bool enable, float value);
private: