From 70e9410da03207c5f40e28845249df9cf2dc3ec0 Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Fri, 3 Mar 2023 13:25:53 -0600 Subject: [PATCH 1/2] Changed color of tangents when editing a spline to help the user know where the tangents are. --- Source/Editor/SceneGraph/Actors/SplineNode.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Editor/SceneGraph/Actors/SplineNode.cs b/Source/Editor/SceneGraph/Actors/SplineNode.cs index 37a0f9b9a..d159a6251 100644 --- a/Source/Editor/SceneGraph/Actors/SplineNode.cs +++ b/Source/Editor/SceneGraph/Actors/SplineNode.cs @@ -178,13 +178,13 @@ namespace FlaxEditor.SceneGraph.Actors // Draw tangent points if (tangentIn != pos) { - DebugDraw.DrawLine(pos, tangentIn, Color.White.AlphaMultiplied(0.6f), 0, false); - DebugDraw.DrawWireSphere(new BoundingSphere(tangentIn, 4.0f), Color.White, 0, false); + DebugDraw.DrawLine(pos, tangentIn, Color.Blue.AlphaMultiplied(0.6f), 0, false); + DebugDraw.DrawWireSphere(new BoundingSphere(tangentIn, 4.0f), Color.Blue, 0, false); } if (tangentIn != pos) { - DebugDraw.DrawLine(pos, tangentOut, Color.White.AlphaMultiplied(0.6f), 0, false); - DebugDraw.DrawWireSphere(new BoundingSphere(tangentOut, 4.0f), Color.White, 0, false); + DebugDraw.DrawLine(pos, tangentOut, Color.Red.AlphaMultiplied(0.6f), 0, false); + DebugDraw.DrawWireSphere(new BoundingSphere(tangentOut, 4.0f), Color.Red, 0, false); } } From e6b0cd69aeaa55c28e0761a542553abea4ef19a9 Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Fri, 3 Mar 2023 13:34:24 -0600 Subject: [PATCH 2/2] Small bug fix --- Source/Editor/SceneGraph/Actors/SplineNode.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Editor/SceneGraph/Actors/SplineNode.cs b/Source/Editor/SceneGraph/Actors/SplineNode.cs index d159a6251..5720ee150 100644 --- a/Source/Editor/SceneGraph/Actors/SplineNode.cs +++ b/Source/Editor/SceneGraph/Actors/SplineNode.cs @@ -181,7 +181,7 @@ namespace FlaxEditor.SceneGraph.Actors DebugDraw.DrawLine(pos, tangentIn, Color.Blue.AlphaMultiplied(0.6f), 0, false); DebugDraw.DrawWireSphere(new BoundingSphere(tangentIn, 4.0f), Color.Blue, 0, false); } - if (tangentIn != pos) + if (tangentOut != pos) { DebugDraw.DrawLine(pos, tangentOut, Color.Red.AlphaMultiplied(0.6f), 0, false); DebugDraw.DrawWireSphere(new BoundingSphere(tangentOut, 4.0f), Color.Red, 0, false);