diff --git a/Source/Editor/Windows/GameWindow.cs b/Source/Editor/Windows/GameWindow.cs index 02d4b8351..7a85486d6 100644 --- a/Source/Editor/Windows/GameWindow.cs +++ b/Source/Editor/Windows/GameWindow.cs @@ -1150,8 +1150,11 @@ namespace FlaxEditor.Windows if (Editor.StateMachine.IsPlayMode && !Editor.StateMachine.PlayingState.IsPaused) { + // Make sure the cursor is always in the viewport when cursor is locked + bool forceCenter = _cursorLockMode != CursorLockMode.None && !IsMouseOver; + // Center mouse in play mode - if (CenterMouseOnFocus) + if (CenterMouseOnFocus || forceCenter) { var center = PointToWindow(Size * 0.5f); Root.MousePosition = center;