Merge branch 'master' into AnimationSampleNode-AnimationAssetReferencePort

This commit is contained in:
Nils Hausfeld
2023-10-06 17:50:36 +02:00
30 changed files with 404 additions and 60 deletions

View File

@@ -171,6 +171,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (size_t i = 0; i < sparialSortCache.size(); i++)
@@ -184,6 +186,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (int32 v = startIndex; v < end; v++)
@@ -201,6 +205,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
continue;
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
continue;
if (mesh.Colors.HasItems() && vColor != mesh.Colors[v])
continue;
// TODO: check more components?
return v;

View File

@@ -39,5 +39,19 @@ namespace FlaxEngine
View = view;
}
}
/// <summary>
/// The rendering mask for layers. Used to exclude objects from rendering (via <see cref="View"/> property).
/// </summary>
public LayersMask ViewLayersMask
{
get => View.RenderLayersMask;
set
{
var view = View;
view.RenderLayersMask = value;
View = view;
}
}
}
}

View File

@@ -176,7 +176,7 @@ void RenderView::SetProjector(float nearPlane, float farPlane, const Float3& pos
CullingFrustum = Frustum;
}
void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
void RenderView::CopyFrom(const Camera* camera, const Viewport* viewport)
{
const Vector3 cameraPos = camera->GetPosition();
LargeWorlds::UpdateOrigin(Origin, cameraPos);
@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
Frustum.GetInvMatrix(IVP);
CullingFrustum = Frustum;
RenderLayersMask = camera->RenderLayersMask;
Flags = camera->RenderFlags;
Mode = camera->RenderMode;
}
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const

View File

@@ -102,6 +102,8 @@ namespace FlaxEngine
NonJitteredProjection = Projection;
TemporalAAJitter = Float4.Zero;
RenderLayersMask = camera.RenderLayersMask;
Flags = camera.RenderFlags;
Mode = camera.RenderMode;
UpdateCachedData();
}

View File

@@ -295,10 +295,12 @@ public:
/// <param name="angle">Camera's FOV angle (in degrees)</param>
void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
// Copy view data from camera
// @param camera Camera to copy its data
// @param camera The custom viewport to use for view/projection matrices override.
void CopyFrom(Camera* camera, Viewport* viewport = nullptr);
/// <summary>
/// Copies view data from camera to the view.
/// </summary>
/// <param name="camera">The camera to copy its data.</param>
/// <param name="viewport">The custom viewport to use for view/projection matrices override.</param>
void CopyFrom(const Camera* camera, const Viewport* viewport = nullptr);
public:
FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const

View File

@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(Far, _far);
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
SERIALIZE(RenderLayersMask);
SERIALIZE(RenderFlags);
SERIALIZE(RenderMode);
}
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
DESERIALIZE_MEMBER(Far, _far);
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
DESERIALIZE(RenderLayersMask);
DESERIALIZE(RenderFlags);
DESERIALIZE(RenderMode);
}
void Camera::OnEnable()

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Math/Viewport.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Types/LayersMask.h"
#include "Engine/Graphics/Enums.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#if USE_EDITOR
#include "Engine/Content/AssetReference.h"
@@ -134,6 +135,18 @@ public:
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
LayersMask RenderLayersMask;
/// <summary>
/// Frame rendering flags used to switch between graphics features for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
ViewFlags RenderFlags = ViewFlags::DefaultGame;
/// <summary>
/// Describes frame rendering modes for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
ViewMode RenderMode = ViewMode::Default;
public:
/// <summary>
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).

View File

@@ -79,6 +79,7 @@ public:
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
#endif
public:
/// <summary>
@@ -127,7 +128,6 @@ public:
{
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
}
#endif
};
#endif

View File

@@ -314,6 +314,28 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
if (button == MouseButton.Left && _isPressed)
{
OnPressEnd();
OnClick();
return true;
}
if (button == MouseButton.Left && !_isPressed)
{
OnPressBegin();
return true;
}
return false;
}
/// <inheritdoc />
public override bool OnTouchDown(Float2 location, int pointerId)
{

View File

@@ -277,6 +277,27 @@ namespace FlaxEngine.GUI
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && !_isPressed)
{
OnPressBegin();
return true;
}
if (button == MouseButton.Left && _isPressed)
{
OnPressEnd();
if (_box.Contains(ref location))
{
OnClick();
return true;
}
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{

View File

@@ -666,6 +666,30 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
if (_touchDown && button == MouseButton.Left)
{
_touchDown = false;
ShowPopup();
return true;
}
if (button == MouseButton.Left)
{
_touchDown = true;
if (!IsPopupOpened)
Focus();
return true;
}
return false;
}
/// <inheritdoc />
public override bool OnTouchDown(Float2 location, int pointerId)
{

View File

@@ -501,6 +501,29 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
_mouseOverHeader = HeaderRectangle.Contains(location);
if (button == MouseButton.Left && _mouseOverHeader)
{
_mouseButtonLeftDown = true;
return true;
}
if (button == MouseButton.Left && _mouseButtonLeftDown)
{
_mouseButtonLeftDown = false;
if (_mouseOverHeader)
Toggle();
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseLeave()
{

View File

@@ -23,9 +23,9 @@ namespace FlaxEngine.GUI
// Scrolling
private float _clickChange = 20, _scrollChange = 100;
private float _clickChange = 20, _scrollChange = 50;
private float _minimum, _maximum = 100;
private float _value, _targetValue;
private float _startValue, _value, _targetValue;
private readonly Orientation _orientation;
private RootControl.UpdateDelegate _update;
@@ -42,6 +42,7 @@ namespace FlaxEngine.GUI
// Smoothing
private float _thumbOpacity = DefaultMinimumOpacity;
private float _scrollAnimationProgress = 0f;
/// <summary>
/// Gets the orientation.
@@ -59,14 +60,19 @@ namespace FlaxEngine.GUI
public float TrackThickness { get; set; } = 2.0f;
/// <summary>
/// Gets or sets the value smoothing scale (0 to not use it).
/// The maximum time it takes to animate from current to target scroll position
/// </summary>
public float SmoothingScale { get; set; } = 0.6f;
public float ScrollAnimationDuration { get; set; } = 0.18f;
/// <summary>
/// Gets a value indicating whether use scroll value smoothing.
/// </summary>
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
public bool UseSmoothing => EnableSmoothing && !Mathf.IsZero(ScrollAnimationDuration);
/// <summary>
/// Enables scroll smoothing
/// </summary>
public bool EnableSmoothing { get; set; } = true;
/// <summary>
/// Gets or sets the minimum value.
@@ -112,11 +118,15 @@ namespace FlaxEngine.GUI
if (!Mathf.NearEqual(value, _targetValue))
{
_targetValue = value;
_startValue = _value;
_scrollAnimationProgress = 0f;
// Check if skip smoothing
if (!UseSmoothing)
{
_value = value;
_startValue = value;
_scrollAnimationProgress = 1f;
OnValueChanged();
}
else
@@ -208,7 +218,8 @@ namespace FlaxEngine.GUI
{
if (!Mathf.NearEqual(_value, _targetValue))
{
_value = _targetValue;
_value = _targetValue = _startValue;
_scrollAnimationProgress = 0f;
SetUpdate(ref _update, null);
OnValueChanged();
}
@@ -274,7 +285,8 @@ namespace FlaxEngine.GUI
internal void Reset()
{
_value = _targetValue = 0;
_value = _targetValue = _startValue = 0;
_scrollAnimationProgress = 0f;
}
/// <summary>
@@ -296,22 +308,39 @@ namespace FlaxEngine.GUI
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
// Ensure scroll bar is visible
if (Visible)
// Ensure scroll bar is visible and smoothing is required
if (Visible && Mathf.Abs(_targetValue - _value) > 0.01f)
{
// Value smoothing
if (Mathf.Abs(_targetValue - _value) > 0.01f)
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
{
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
value = Mathf.Lerp(_value, _targetValue, deltaTime * 20.0f * SmoothingScale);
else
value = _targetValue;
_value = value;
OnValueChanged();
needUpdate = true;
// percentage of scroll from 0 to _scrollChange, ex. 0.5 at _scrollChange / 2
var minScrollChangeRatio = Mathf.Clamp(Mathf.Abs(_targetValue - _startValue) / _scrollChange, 0, 1);
// shorten the duration if we scrolled less than _scrollChange
var actualDuration = ScrollAnimationDuration * minScrollChangeRatio;
var step = deltaTime / actualDuration;
var progress = _scrollAnimationProgress;
progress = Mathf.Clamp(progress + step, 0, 1);
// https://easings.net/#easeOutSine
var easedProgress = Mathf.Sin((progress * Mathf.Pi) / 2);
value = Mathf.Lerp(_startValue, _targetValue, easedProgress);
_scrollAnimationProgress = progress;
}
else
{
value = _targetValue;
_startValue = _targetValue;
_scrollAnimationProgress = 0f;
}
_value = value;
OnValueChanged();
needUpdate = true;
}
// End updating if all animations are done
@@ -371,7 +400,7 @@ namespace FlaxEngine.GUI
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
Value = _minimum + percentage * (_maximum - _minimum);
TargetValue = _minimum + percentage * (_maximum - _minimum);
}
}
@@ -381,7 +410,7 @@ namespace FlaxEngine.GUI
if (ThumbEnabled)
{
// Scroll
Value = _value - delta * _scrollChange;
Value = _targetValue - delta * _scrollChange;
}
return true;
}