Add Rotate Vector node to Visject Surface graphs
This commit is contained in:
@@ -130,7 +130,7 @@ ShaderGraphValue ShaderGraphValue::InitForZero(VariantType::Types type)
|
||||
CRASH;
|
||||
v = nullptr;
|
||||
}
|
||||
return ShaderGraphValue(type, String(v));
|
||||
return ShaderGraphValue(type, v);
|
||||
}
|
||||
|
||||
ShaderGraphValue ShaderGraphValue::InitForHalf(VariantType::Types type)
|
||||
@@ -309,7 +309,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
|
||||
format = TEXT("{0}.xyz");
|
||||
break;
|
||||
case VariantType::Types::Quaternion:
|
||||
format = TEXT("QuatRotateVector(float3(0, 0, 1), {0})");
|
||||
format = TEXT("QuatRotateVector({0}, float3(0, 0, 1))"); // Returns direction vector
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user