Add Rotate Vector node to Visject Surface graphs

This commit is contained in:
Wojciech Figat
2022-03-28 15:02:32 +02:00
parent 446a6f22fa
commit c41a446ae9
5 changed files with 33 additions and 6 deletions

View File

@@ -130,7 +130,7 @@ ShaderGraphValue ShaderGraphValue::InitForZero(VariantType::Types type)
CRASH;
v = nullptr;
}
return ShaderGraphValue(type, String(v));
return ShaderGraphValue(type, v);
}
ShaderGraphValue ShaderGraphValue::InitForHalf(VariantType::Types type)
@@ -309,7 +309,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
format = TEXT("{0}.xyz");
break;
case VariantType::Types::Quaternion:
format = TEXT("QuatRotateVector(float3(0, 0, 1), {0})");
format = TEXT("QuatRotateVector({0}, float3(0, 0, 1))"); // Returns direction vector
break;
}
break;