Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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@@ -140,13 +140,13 @@ struct PsData
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bool Create(GPUPipelineState::Description& desc)
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{
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desc.DepthTestEnable = true;
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desc.DepthEnable = true;
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desc.DepthWriteEnable = false;
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Depth = GPUDevice::Instance->CreatePipelineState();
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if (Depth->Init(desc))
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return true;
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desc.DepthTestEnable = false;
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desc.DepthEnable = false;
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NoDepthTest = GPUDevice::Instance->CreatePipelineState();
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if (NoDepthTest->Init(desc))
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return false;
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@@ -156,7 +156,7 @@ struct PsData
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NoDepthTestDepthWrite = GPUDevice::Instance->CreatePipelineState();
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if (NoDepthTestDepthWrite->Init(desc))
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return false;
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desc.DepthTestEnable = true;
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desc.DepthEnable = true;
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DepthWrite = GPUDevice::Instance->CreatePipelineState();
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return DepthWrite->Init(desc);
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}
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