Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic

This commit is contained in:
Wojtek Figat
2023-01-31 14:04:00 +01:00
parent c39d1283f8
commit c46ea56af2
16 changed files with 35 additions and 30 deletions

View File

@@ -140,13 +140,13 @@ struct PsData
bool Create(GPUPipelineState::Description& desc)
{
desc.DepthTestEnable = true;
desc.DepthEnable = true;
desc.DepthWriteEnable = false;
Depth = GPUDevice::Instance->CreatePipelineState();
if (Depth->Init(desc))
return true;
desc.DepthTestEnable = false;
desc.DepthEnable = false;
NoDepthTest = GPUDevice::Instance->CreatePipelineState();
if (NoDepthTest->Init(desc))
return false;
@@ -156,7 +156,7 @@ struct PsData
NoDepthTestDepthWrite = GPUDevice::Instance->CreatePipelineState();
if (NoDepthTestDepthWrite->Init(desc))
return false;
desc.DepthTestEnable = true;
desc.DepthEnable = true;
DepthWrite = GPUDevice::Instance->CreatePipelineState();
return DepthWrite->Init(desc);
}