Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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@@ -76,7 +76,7 @@ bool GPUPipelineState::Init(const Description& desc)
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Complexity += tessCost;
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if (desc.DepthWriteEnable)
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Complexity += 5;
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if (desc.DepthTestEnable)
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if (desc.DepthEnable)
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Complexity += 5;
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if (desc.BlendMode.BlendEnable)
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Complexity += 20;
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