Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic

This commit is contained in:
Wojtek Figat
2023-01-31 14:04:00 +01:00
parent c39d1283f8
commit c46ea56af2
16 changed files with 35 additions and 30 deletions

View File

@@ -172,7 +172,7 @@ bool GPUPipelineStateDX12::Init(const Description& desc)
}
// Depth State
psDesc.DepthStencilState.DepthEnable = !!desc.DepthTestEnable;
psDesc.DepthStencilState.DepthEnable = !!desc.DepthEnable;
psDesc.DepthStencilState.DepthWriteMask = desc.DepthWriteEnable ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
psDesc.DepthStencilState.DepthFunc = static_cast<D3D12_COMPARISON_FUNC>(desc.DepthFunc);
psDesc.DepthStencilState.StencilEnable = FALSE;