Refactor iOS deployment to use XCode project
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@@ -79,7 +79,7 @@ void GPUSwapChainVulkan::OnReleaseGPU()
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bool GPUSwapChainVulkan::IsFullscreen()
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{
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#if PLATFORM_ANDROID || PLATFORM_SWITCH
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#if PLATFORM_ANDROID || PLATFORM_SWITCH || PLATFORM_IOS
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// Not supported
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return true;
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#else
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@@ -89,7 +89,7 @@ bool GPUSwapChainVulkan::IsFullscreen()
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void GPUSwapChainVulkan::SetFullscreen(bool isFullscreen)
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{
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#if PLATFORM_ANDROID || PLATFORM_SWITCH
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#if PLATFORM_ANDROID || PLATFORM_SWITCH || PLATFORM_IOS
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// Not supported
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#else
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if (!_surface)
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