Merge branch '1.5' into dotnet7

# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
This commit is contained in:
Wojtek Figat
2022-12-28 18:49:14 +01:00
97 changed files with 1945 additions and 421 deletions

View File

@@ -328,15 +328,8 @@ namespace CustomEditorsUtilInternal
}
}
namespace LayersAndTagsSettingsInternal1
namespace LayersAndTagsSettingsInternal
{
MonoArray* GetCurrentTags(int* tagsCount)
{
SCRIPTING_EXPORT("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags")
*tagsCount = Level::Tags.Count();
return MUtils::ToArray(Level::Tags);
}
MonoArray* GetCurrentLayers(int* layersCount)
{
SCRIPTING_EXPORT("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers")
@@ -1180,8 +1173,7 @@ public:
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.TextureImportEntry::Internal_GetTextureImportOptions", &GetTextureImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.ModelImportEntry::Internal_GetModelImportOptions", &GetModelImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Import.AudioImportEntry::Internal_GetAudioImportOptions", &GetAudioImportOptions);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags", &LayersAndTagsSettingsInternal1::GetCurrentTags);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", &LayersAndTagsSettingsInternal1::GetCurrentLayers);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", &LayersAndTagsSettingsInternal::GetCurrentLayers);
ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.GameSettings::Apply", &GameSettingsInternal1::Apply);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CloseSplashScreen", &CloseSplashScreen);
ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CreateAsset", &CreateAsset);