Merge branch '1.5' into dotnet7

# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
This commit is contained in:
Wojtek Figat
2022-12-28 18:49:14 +01:00
97 changed files with 1945 additions and 421 deletions

View File

@@ -3,7 +3,7 @@
#pragma once
#include "Asset.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Serialization/Json.h"
/// <summary>

View File

@@ -4,7 +4,7 @@
#include "Types.h"
#include "Engine/Tools/AudioTool/AudioDecoder.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Audio/Config.h"
#if COMPILE_WITH_ASSETS_IMPORTER

View File

@@ -32,12 +32,14 @@ CreateAssetResult ImportShader::Import(CreateAssetContext& context)
LOG(Warning, "Empty shader source file.");
return CreateAssetResult::Error;
}
context.Data.Header.Chunks[SourceCodeChunk]->Data.Allocate(sourceCodeSize + 1);
const auto sourceCode = context.Data.Header.Chunks[SourceCodeChunk]->Get();
const auto& sourceCodeChunk = context.Data.Header.Chunks[SourceCodeChunk];
sourceCodeChunk->Data.Allocate(sourceCodeSize + 1);
const auto sourceCode = sourceCodeChunk->Get();
Platform::MemoryCopy(sourceCode, sourceCodeText.Get(), sourceCodeSize);
// Encrypt source code
Encryption::EncryptBytes(sourceCode, sourceCodeSize);
sourceCode[sourceCodeSize] = 0;
// Set Custom Data with Header
ShaderStorage::Header20 shaderHeader;

View File

@@ -872,8 +872,9 @@ public:
if (!(data[i] == otherData[i]))
return false;
}
return true;
}
return true;
return false;
}
template<typename OtherT = T, typename OtherAllocationType = AllocationType>

View File

@@ -343,8 +343,9 @@ public:
if (!(Get(i) == other.Get(i)))
return false;
}
return true;
}
return true;
return false;
}
template<typename OtherAllocationType = AllocationType>

View File

@@ -22,15 +22,6 @@ namespace FlaxEditor.Content.Settings
[EditorOrder(10), EditorDisplay("Layers", EditorDisplayAttribute.InlineStyle), Collection(ReadOnly = true)]
public string[] Layers = new string[32];
/// <summary>
/// Gets the current tags collection.
/// </summary>
/// <returns>The tags collection.</returns>
internal static string[] GetCurrentTags()
{
return GetCurrentTags(out int _);
}
/// <summary>
/// Gets the current layer names (max 32 items but trims last empty items).
/// </summary>
@@ -40,10 +31,6 @@ namespace FlaxEditor.Content.Settings
return GetCurrentLayers(out int _);
}
[LibraryImport("FlaxEngine", EntryPoint = "FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(FlaxEngine.StringMarshaller))]
[return: MarshalUsing(typeof(FlaxEngine.ArrayMarshaller<,>), CountElementName = "tagCount")]
internal static partial string[] GetCurrentTags(out int tagCount);
[LibraryImport("FlaxEngine", EntryPoint = "FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(FlaxEngine.StringMarshaller))]
[return: MarshalUsing(typeof(FlaxEngine.ArrayMarshaller<,>), CountElementName = "layerCount")]
internal static partial string[] GetCurrentLayers(out int layerCount);

View File

@@ -2,7 +2,7 @@
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Base class for all global settings containers for the engine. Helps to apply, store and expose properties to engine/game.

View File

@@ -5,7 +5,7 @@
#include "Config.h"
#include "Engine/Core/Collections/ChunkedArray.h"
#include "Engine/Content/Assets/Model.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// The foliage instances scaling modes.

View File

@@ -4,7 +4,7 @@
#include "Engine/Content/AssetReference.h"
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Types.h"
/// <summary>

View File

@@ -5,7 +5,7 @@
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Content/Assets/MaterialBase.h"

View File

@@ -55,8 +55,8 @@ struct AxisData
namespace InputImpl
{
Dictionary<StringView, ActionData> Actions;
Dictionary<StringView, AxisData> Axes;
Dictionary<String, ActionData> Actions;
Dictionary<String, AxisData> Axes;
bool GamepadsChanged = true;
Array<AxisEvaluation> AxesValues;
InputDevice::EventQueue InputEvents;

View File

@@ -73,13 +73,12 @@ Actor::Actor(const SpawnParams& params)
, _isPrefabRoot(false)
, _isEnabled(false)
, _layer(0)
, _tag(ACTOR_TAG_INVALID)
, _scene(nullptr)
, _staticFlags(StaticFlags::FullyStatic)
, _localTransform(Transform::Identity)
, _transform(Transform::Identity)
, _sphere(BoundingSphere::Empty)
, _box(BoundingBox::Zero)
, _scene(nullptr)
, _physicsScene(nullptr)
, HideFlags(HideFlags::None)
{
@@ -439,23 +438,24 @@ void Actor::DestroyChildren(float timeLeft)
}
}
bool Actor::HasTag(const StringView& tag) const
{
return HasTag() && tag == Level::Tags[_tag];
}
const String& Actor::GetLayerName() const
{
return Level::Layers[_layer];
}
const String& Actor::GetTag() const
bool Actor::HasTag() const
{
if (HasTag())
{
return Level::Tags[_tag];
}
return String::Empty;
return Tags.Count() != 0;
}
bool Actor::HasTag(const Tag& tag) const
{
return Tags.Contains(tag);
}
bool Actor::HasTag(const StringView& tag) const
{
return Tags.Contains(tag);
}
void Actor::SetLayer(int32 layerIndex)
@@ -463,51 +463,10 @@ void Actor::SetLayer(int32 layerIndex)
layerIndex = Math::Clamp(layerIndex, 0, 31);
if (layerIndex == _layer)
return;
_layer = layerIndex;
OnLayerChanged();
}
void Actor::SetTagIndex(int32 tagIndex)
{
if (tagIndex == ACTOR_TAG_INVALID)
{
}
else if (Level::Tags.IsEmpty())
{
tagIndex = ACTOR_TAG_INVALID;
}
else
{
tagIndex = tagIndex < 0 ? ACTOR_TAG_INVALID : Math::Min(tagIndex, Level::Tags.Count() - 1);
}
if (tagIndex == _tag)
return;
_tag = tagIndex;
OnTagChanged();
}
void Actor::SetTag(const StringView& tagName)
{
int32 tagIndex;
if (tagName.IsEmpty())
{
tagIndex = ACTOR_TAG_INVALID;
}
else
{
tagIndex = Level::Tags.Find(tagName);
if (tagIndex == -1)
{
LOG(Error, "Cannot change actor tag. Given value is invalid.");
return;
}
}
SetTagIndex(tagIndex);
}
void Actor::SetName(const StringView& value)
{
if (_name == value)
@@ -897,10 +856,21 @@ void Actor::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(StaticFlags, _staticFlags);
SERIALIZE(HideFlags);
SERIALIZE_MEMBER(Layer, _layer);
if (!other || _tag != other->_tag)
if (!other || Tags != other->Tags)
{
stream.JKEY("Tag");
stream.String(GetTag());
if (Tags.Count() == 1)
{
stream.JKEY("Tag");
stream.String(Tags.Get()->ToString());
}
else
{
stream.JKEY("Tags");
stream.StartArray();
for (auto& tag : Tags)
stream.String(tag.ToString());
stream.EndArray();
}
}
if (isPrefabDiff)
@@ -996,14 +966,27 @@ void Actor::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
_staticFlags |= StaticFlags::Navigation;
}
// Resolve tag (it may be missing in the current configuration
const auto tag = stream.FindMember("Tag");
if (tag != stream.MemberEnd())
{
if (tag->value.IsString() && tag->value.GetStringLength())
{
const String tagName = tag->value.GetText();
_tag = Level::GetOrAddTag(tagName);
Tags.Clear();
Tags.Add(Tags::Get(tag->value.GetText()));
}
}
else
{
const auto tags = stream.FindMember("Tags");
if (tags != stream.MemberEnd() && tags->value.IsArray())
{
Tags.Clear();
for (rapidjson::SizeType i = 0; i < tags->value.Size(); i++)
{
auto& e = tags->value[i];
if (e.IsString() && e.GetStringLength())
Tags.Add(Tags::Get(e.GetText()));
}
}
}

View File

@@ -123,6 +123,9 @@ namespace FlaxEngine
/// <returns>The child actor.</returns>
public Actor AddChild(Type type)
{
if (type.IsAbstract)
return null;
var result = (Actor)New(type);
result.SetParent(this, false, false);
return result;
@@ -135,6 +138,9 @@ namespace FlaxEngine
/// <returns>The child actor.</returns>
public T AddChild<T>() where T : Actor
{
if (typeof(T).IsAbstract)
return null;
var result = New<T>();
result.SetParent(this, false, false);
return result;
@@ -172,6 +178,9 @@ namespace FlaxEngine
var result = GetChild<T>();
if (result == null)
{
if (typeof(T).IsAbstract)
return null;
result = New<T>();
result.SetParent(this, false, false);
}
@@ -185,6 +194,9 @@ namespace FlaxEngine
/// <returns>The created script instance, null otherwise.</returns>
public Script AddScript(Type type)
{
if (type.IsAbstract)
return null;
var script = (Script)New(type);
script.Parent = this;
return script;
@@ -197,6 +209,9 @@ namespace FlaxEngine
/// <returns>The created script instance, null otherwise.</returns>
public T AddScript<T>() where T : Script
{
if (typeof(T).IsAbstract)
return null;
var script = New<T>();
script.Parent = this;
return script;

View File

@@ -3,6 +3,7 @@
#pragma once
#include "SceneObject.h"
#include "Tags.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Math/BoundingBox.h"
@@ -19,9 +20,6 @@ class PhysicsScene;
class SceneRendering;
class SceneRenderTask;
// Maximum tag index is used as an invalid value
#define ACTOR_TAG_INVALID 255
/// <summary>
/// Base class for all actor objects on the scene.
/// </summary>
@@ -34,7 +32,6 @@ API_CLASS(Abstract) class FLAXENGINE_API Actor : public SceneObject
friend SceneRendering;
friend Prefab;
friend PrefabInstanceData;
protected:
int16 _isActive : 1;
int16 _isActiveInHierarchy : 1;
@@ -43,7 +40,6 @@ protected:
int16 _drawNoCulling : 1;
int16 _drawCategory : 4;
byte _layer;
byte _tag;
StaticFlags _staticFlags;
Transform _localTransform;
Transform _transform;
@@ -77,6 +73,11 @@ public:
API_FIELD(Attributes="HideInEditor, NoSerialize")
HideFlags HideFlags;
/// <summary>
/// Actor tags collection.
/// </summary>
API_FIELD(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-68)") Array<Tag> Tags;
public:
/// <summary>
/// Gets the object layer (index). Can be used for selective rendering or ignoring raycasts.
@@ -96,26 +97,10 @@ public:
}
/// <summary>
/// Gets the actor tag (index). Can be used to identify the objects.
/// Sets the layer.
/// </summary>
FORCE_INLINE int32 GetTagIndex() const
{
return _tag;
}
/// <summary>
/// Determines whether this actor has tag assigned.
/// </summary>
API_FUNCTION() FORCE_INLINE bool HasTag() const
{
return _tag != ACTOR_TAG_INVALID;
}
/// <summary>
/// Determines whether this actor has given tag assigned.
/// </summary>
/// <param name="tag">The tag to check.</param>
API_FUNCTION() bool HasTag(const StringView& tag) const;
/// <param name="layerIndex">The index of the layer.</param>
API_PROPERTY() void SetLayer(int32 layerIndex);
/// <summary>
/// Gets the name of the layer.
@@ -123,28 +108,21 @@ public:
API_PROPERTY() const String& GetLayerName() const;
/// <summary>
/// Gets the name of the tag.
/// Determines whether this actor has any tag assigned.
/// </summary>
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-68), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorTagEditor\")")
const String& GetTag() const;
API_FUNCTION() bool HasTag() const;
/// <summary>
/// Sets the layer.
/// Determines whether this actor has given tag assigned (exact match).
/// </summary>
/// <param name="layerIndex">The index of the layer.</param>
API_PROPERTY() void SetLayer(int32 layerIndex);
/// <param name="tag">The tag to check.</param>
API_FUNCTION() bool HasTag(const Tag& tag) const;
/// <summary>
/// Sets the tag.
/// Determines whether this actor has given tag assigned (exact match).
/// </summary>
/// <param name="tagIndex">The index of the tag.</param>
void SetTagIndex(int32 tagIndex);
/// <summary>
/// Sets the tag.
/// </summary>
/// <param name="tagName">Name of the tag.</param>
API_PROPERTY() void SetTag(const StringView& tagName);
/// <param name="tag">The tag to check.</param>
API_FUNCTION() bool HasTag(const StringView& tag) const;
/// <summary>
/// Gets the actor name.
@@ -229,6 +207,9 @@ public:
T* result = (T*)GetChild(T::GetStaticClass());
if (!result)
{
if (T::GetStaticClass()->IsAbstract())
return nullptr;
result = New<T>();
result->SetParent(this, false, false);
}
@@ -955,13 +936,6 @@ public:
{
}
/// <summary>
/// Called when tag gets changed.
/// </summary>
virtual void OnTagChanged()
{
}
/// <summary>
/// Called when adding object to the game.
/// </summary>

View File

@@ -166,7 +166,6 @@ Action Level::ScriptsReload;
Action Level::ScriptsReloaded;
Action Level::ScriptsReloadEnd;
#endif
Array<String> Level::Tags;
String Level::Layers[32];
bool LevelImpl::spawnActor(Actor* actor, Actor* parent)
@@ -177,6 +176,12 @@ bool LevelImpl::spawnActor(Actor* actor, Actor* parent)
return true;
}
if (actor->GetType().ManagedClass->IsAbstract())
{
Log::Exception(TEXT("Cannot spawn abstract actor type."));
return true;
}
if (actor->Is<Scene>())
{
// Spawn scene
@@ -226,8 +231,7 @@ void LayersAndTagsSettings::Apply()
// Tags/Layers are stored as index in actors so collection change would break the linkage
for (auto& tag : Tags)
{
if (!Level::Tags.Contains(tag))
Level::Tags.Add(tag);
Tags::Get(tag);
}
for (int32 i = 0; i < ARRAY_COUNT(Level::Layers); i++)
{
@@ -735,17 +739,6 @@ void LevelImpl::CallSceneEvent(SceneEventType eventType, Scene* scene, Guid scen
}
}
int32 Level::GetOrAddTag(const StringView& tag)
{
int32 index = Tags.Find(tag);
if (index == INVALID_INDEX)
{
index = Tags.Count();
Tags.AddOne() = tag;
}
return index;
}
int32 Level::GetNonEmptyLayerNamesCount()
{
int32 result = 31;
@@ -768,6 +761,59 @@ int32 Level::GetLayerIndex(const StringView& layer)
return result;
}
Actor* FindActorRecursive(Actor* node, const Tag& tag)
{
if (node->HasTag(tag))
return node;
Actor* result = nullptr;
for (Actor* child : node->Children)
{
result = FindActorRecursive(child, tag);
if (result)
break;
}
return result;
}
Actor* Level::FindActor(const Tag& tag, Actor* root)
{
PROFILE_CPU();
if (root)
return FindActorRecursive(root, tag);
Actor* result = nullptr;
for (Scene* scene : Scenes)
{
result = FindActorRecursive(scene, tag);
if (result)
break;
}
return result;
}
void FindActorRecursive(Actor* node, const Tag& tag, Array<Actor*>& result)
{
if (node->HasTag(tag))
result.Add(node);
for (Actor* child : node->Children)
FindActorRecursive(child, tag, result);
}
Array<Actor*> Level::FindActors(const Tag& tag, Actor* root)
{
PROFILE_CPU();
Array<Actor*> result;
if (root)
{
FindActorRecursive(root, tag);
}
else
{
for (Scene* scene : Scenes)
FindActorRecursive(scene, tag);
}
return result;
}
void Level::callActorEvent(ActorEventType eventType, Actor* a, Actor* b)
{
PROFILE_CPU();

View File

@@ -16,6 +16,7 @@ class Engine;
struct RenderView;
struct RenderContext;
struct RenderContextBatch;
struct Tag;
/// <summary>
/// The scene manager that contains the loaded scenes collection and spawns/deleted actors.
@@ -445,23 +446,11 @@ public:
static void ConstructParentActorsTreeList(const Array<Actor*>& input, Array<Actor*>& output);
public:
/// <summary>
/// The tags names.
/// </summary>
static Array<String> Tags;
/// <summary>
/// The layers names.
/// </summary>
static String Layers[32];
/// <summary>
/// Gets or adds the tag (returns the tag index).
/// </summary>
/// <param name="tag">The tag.</param>
/// <returns>The tag index.</returns>
static int32 GetOrAddTag(const StringView& tag);
/// <summary>
/// Gets the amount of non empty layer names (from the beginning, trims the last ones).
/// </summary>
@@ -473,6 +462,23 @@ public:
/// </summary>
API_FUNCTION() static int32 GetLayerIndex(const StringView& layer);
public:
/// <summary>
/// Tries to find the actor with the given tag (returns the first one found).
/// </summary>
/// <param name="tag">The tag of the actor to search for.</param>
/// <param name="root">The custom root actor to start searching from (hierarchical), otherwise null to search all loaded scenes.</param>
/// <returns>Found actor or null.</returns>
API_FUNCTION() static Actor* FindActor(const Tag& tag, Actor* root = nullptr);
/// <summary>
/// Tries to find the actors with the given tag (returns all found).
/// </summary>
/// <param name="tag">The tag of the actor to search for.</param>
/// <param name="root">The custom root actor to start searching from (hierarchical), otherwise null to search all loaded scenes.</param>
/// <returns>Found actors or empty if none.</returns>
API_FUNCTION() static Array<Actor*> FindActors(const Tag& tag, Actor* root = nullptr);
private:
// Actor API
enum class ActorEventType

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@@ -5,7 +5,7 @@
#include "Engine/Core/Math/Triangle.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Physics/CollisionData.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Content/Assets/RawDataAsset.h"
#include "Engine/Content/Assets/Model.h"

View File

@@ -5,7 +5,7 @@
#include "Engine/Core/Object.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Renderer/Lightmaps.h"
/// <summary>

View File

@@ -3,7 +3,7 @@
#pragma once
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Core/Collections/Array.h"
class SceneTicking;

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@@ -0,0 +1,125 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "Tags.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Serialization/SerializationFwd.h"
Array<String> Tags::List;
#if !BUILD_RELEASE
FLAXENGINE_API String* TagsListDebug = nullptr;
#endif
const String& Tag::ToString() const
{
return Index >= 0 && Index < Tags::List.Count() ? Tags::List.Get()[Index] : String::Empty;
}
bool Tag::operator==(const StringView& other) const
{
return ToString() == other;
}
bool Tag::operator!=(const StringView& other) const
{
return ToString() != other;
}
void FLAXENGINE_API Serialization::Serialize(ISerializable::SerializeStream& stream, const Tag& v, const void* otherObj)
{
if (v.Index != -1)
stream.String(v.ToString());
else
stream.String("", 0);
}
void FLAXENGINE_API Serialization::Deserialize(ISerializable::DeserializeStream& stream, Tag& v, ISerializeModifier* modifier)
{
v = Tags::Get(stream.GetText());
}
Tag Tags::Get(const StringView& tagName)
{
if (tagName.IsEmpty())
return Tag();
Tag tag = List.Find(tagName);
if (tag.Index == -1 && tagName.HasChars())
{
tag.Index = List.Count();
List.AddOne() = tagName;
#if !BUILD_RELEASE
TagsListDebug = List.Get();
#endif
}
return tag;
}
bool Tags::HasTag(const Array<Tag>& list, const Tag& tag)
{
if (tag.Index == -1)
return false;
const String& tagName = tag.ToString();
for (const Tag& e : list)
{
const String& eName = e.ToString();
if (e == tag || (eName.Length() > tagName.Length() + 1 && eName.StartsWith(tagName) && eName[tagName.Length()] == '.'))
return true;
}
return false;
}
bool Tags::HasTagExact(const Array<Tag>& list, const Tag& tag)
{
if (tag.Index == -1)
return false;
return list.Contains(tag);
}
bool Tags::HasAny(const Array<Tag>& list, const Array<Tag>& tags)
{
for (const Tag& tag : tags)
{
if (HasTag(list, tag))
return true;
}
return false;
}
bool Tags::HasAnyExact(const Array<Tag>& list, const Array<Tag>& tags)
{
for (const Tag& tag : tags)
{
if (HasTagExact(list, tag))
return true;
}
return false;
}
bool Tags::HasAll(const Array<Tag>& list, const Array<Tag>& tags)
{
if (tags.IsEmpty())
return true;
for (const Tag& tag : tags)
{
if (!HasTag(list, tag))
return false;
}
return true;
}
bool Tags::HasAllExact(const Array<Tag>& list, const Array<Tag>& tags)
{
if (tags.IsEmpty())
return true;
for (const Tag& tag : tags)
{
if (!HasTagExact(list, tag))
return false;
}
return true;
}
const String& Tags::GetTagName(int32 tag)
{
return Tag(tag).ToString();
}

235
Source/Engine/Level/Tags.cs Normal file
View File

@@ -0,0 +1,235 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.CompilerServices;
namespace FlaxEngine
{
partial struct Tag : IEquatable<Tag>, IEquatable<string>, IComparable, IComparable<Tag>, IComparable<string>
{
/// <summary>
/// The default <see cref="Tag"/>.
/// </summary>
public static Tag Default => new Tag(-1);
/// <summary>
/// Initializes a new instance of the <see cref="Tag" /> struct.
/// </summary>
/// <param name="index">The tag index.</param>
public Tag(int index)
{
Index = index;
}
[System.Runtime.Serialization.OnDeserializing]
internal void OnDeserializing(System.Runtime.Serialization.StreamingContext context)
{
// Initialize structure with default values to replicate C++ deserialization behavior
Index = -1;
}
/// <summary>
/// Compares two tags.
/// </summary>
/// <param name="left">The lft tag.</param>
/// <param name="right">The right tag.</param>
/// <returns>True if both values are equal, otherwise false.</returns>
public static bool operator ==(Tag left, Tag right)
{
return left.Index == right.Index;
}
/// <summary>
/// Compares two tags.
/// </summary>
/// <param name="left">The lft tag.</param>
/// <param name="right">The right tag.</param>
/// <returns>True if both values are not equal, otherwise false.</returns>
public static bool operator !=(Tag left, Tag right)
{
return left.Index == right.Index;
}
/// <summary>
/// Checks if tag is valid.
/// </summary>
/// <param name="tag">The tag to check.</param>
/// <returns>True if tag is valid, otherwise false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator bool(Tag tag)
{
return tag.Index != -1;
}
/// <inheritdoc />
public int CompareTo(object obj)
{
if (obj is string asString)
return CompareTo(asString);
if (obj is Tag asTag)
return CompareTo(asTag);
return 0;
}
/// <inheritdoc />
public bool Equals(Tag other)
{
return Index == other.Index;
}
/// <inheritdoc />
public bool Equals(string other)
{
return string.Equals(ToString(), other, StringComparison.Ordinal);
}
/// <inheritdoc />
public int CompareTo(Tag other)
{
return string.Compare(ToString(), ToString(), StringComparison.Ordinal);
}
/// <inheritdoc />
public int CompareTo(string other)
{
return string.Compare(ToString(), other, StringComparison.Ordinal);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
return obj is Tag other && Index == other.Index;
}
/// <inheritdoc />
public override int GetHashCode()
{
return Index;
}
/// <inheritdoc />
public override string ToString()
{
return Tags.Internal_GetTagName(Index);
}
}
partial class Tags
{
/// <summary>
/// Checks if the list of tags contains a given tag (including parent tags check). For example, HasTag({"A.B"}, "A") returns true, for exact check use HasTagExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tag">The tag to check.</param>
/// <returns>True if given tag is contained by the list of tags. Returns false for empty list.</returns>
public static bool HasTag(this Tag[] list, Tag tag)
{
if (tag.Index == -1)
return false;
string tagName = tag.ToString();
foreach (Tag e in list)
{
string eName = e.ToString();
if (e == tag || (eName.Length > tagName.Length + 1 && eName.StartsWith(tagName) && eName[tagName.Length] == '.'))
return true;
}
return false;
}
/// <summary>
/// Checks if the list of tags contains a given tag (exact match). For example, HasTag({"A.B"}, "A") returns false, for parents check use HasTag.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tag">The tag to check.</param>
/// <returns>True if given tag is contained by the list of tags. Returns false for empty list.</returns>
public static bool HasTagExact(this Tag[] list, Tag tag)
{
if (tag.Index == -1)
return false;
if (list == null)
return false;
foreach (Tag e in list)
{
if (e == tag)
return true;
}
return false;
}
/// <summary>
/// Checks if the list of tags contains any of the given tags (including parent tags check). For example, HasAny({"A.B", "C"}, {"A"}) returns true, for exact check use HasAnyExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if any of of the given tags is contained by the list of tags.</returns>
public static bool HasAny(this Tag[] list, Tag[] tags)
{
if (list == null)
return false;
foreach (Tag tag in tags)
{
if (HasTag(list, tag))
return true;
}
return false;
}
/// <summary>
/// Checks if the list of tags contains any of the given tags (exact match). For example, HasAnyExact({"A.B", "C"}, {"A"}) returns false, for parents check use HasAny.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if any of the given tags is contained by the list of tags.</returns>
public static bool HasAnyExact(this Tag[] list, Tag[] tags)
{
if (list == null)
return false;
foreach (Tag tag in tags)
{
if (HasTagExact(list, tag))
return true;
}
return false;
}
/// <summary>
/// Checks if the list of tags contains all of the given tags (including parent tags check). For example, HasAll({"A.B", "C"}, {"A", "C"}) returns true, for exact check use HasAllExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if all of the given tags are contained by the list of tags. Returns true for empty list.</returns>
public static bool HasAll(this Tag[] list, Tag[] tags)
{
if (tags == null || tags.Length == 0)
return true;
if (list == null || list.Length == 0)
return false;
foreach (Tag tag in tags)
{
if (!HasTag(list, tag))
return false;
}
return true;
}
/// <summary>
/// Checks if the list of tags contains all of the given tags (exact match). For example, HasAllExact({"A.B", "C"}, {"A", "C"}) returns false, for parents check use HasAll.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if all of the given tags are contained by the list of tags. Returns true for empty list.</returns>
public static bool HasAllExact(this Tag[] list, Tag[] tags)
{
if (tags == null || tags.Length == 0)
return true;
if (list == null || list.Length == 0)
return false;
foreach (Tag tag in tags)
{
if (!HasTagExact(list, tag))
return false;
}
return true;
}
}
}

150
Source/Engine/Level/Tags.h Normal file
View File

@@ -0,0 +1,150 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Gameplay tag that represents a hierarchical name of the form 'X.Y.Z' (namespaces separated with a dot). Tags are defined in project LayersAndTagsSettings asset but can be also created from code.
/// </summary>
API_STRUCT(NoDefault) struct FLAXENGINE_API Tag
{
DECLARE_SCRIPTING_TYPE_MINIMAL(Tag);
/// <summary>
/// Index of the tag (in global Level.Tags list).
/// </summary>
API_FIELD() int32 Index = -1;
/// <summary>
/// Gets the tag name.
/// </summary>
const String& ToString() const;
public:
Tag() = default;
FORCE_INLINE Tag(int32 index)
: Index(index)
{
}
FORCE_INLINE operator bool() const
{
return Index != -1;
}
FORCE_INLINE bool operator==(const Tag& other) const
{
return Index == other.Index;
}
FORCE_INLINE bool operator!=(const Tag& other) const
{
return Index != other.Index;
}
bool operator==(const StringView& other) const;
bool operator!=(const StringView& other) const;
};
template<>
struct TIsPODType<Tag>
{
enum { Value = true };
};
inline uint32 GetHash(const Tag& key)
{
return (uint32)key.Index;
}
// @formatter:off
namespace Serialization
{
inline bool ShouldSerialize(const Tag& v, const void* otherObj)
{
return !otherObj || v != *(Tag*)otherObj;
}
void FLAXENGINE_API Serialize(ISerializable::SerializeStream& stream, const Tag& v, const void* otherObj);
void FLAXENGINE_API Deserialize(ISerializable::DeserializeStream& stream, Tag& v, ISerializeModifier* modifier);
}
// @formatter:on
/// <summary>
/// Gameplay tags utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API Tags
{
DECLARE_SCRIPTING_TYPE_MINIMAL(Tags);
/// <summary>
/// List of all tags.
/// </summary>
API_FIELD(ReadOnly) static Array<String> List;
/// <summary>
/// Gets or adds the tag.
/// </summary>
/// <param name="tagName">The tag name.</param>
/// <returns>The tag.</returns>
API_FUNCTION() static Tag Get(const StringView& tagName);
public:
/// <summary>
/// Checks if the list of tags contains a given tag (including parent tags check). For example, HasTag({"A.B"}, "A") returns true, for exact check use HasTagExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tag">The tag to check.</param>
/// <returns>True if given tag is contained by the list of tags. Returns false for empty list.</returns>
static bool HasTag(const Array<Tag>& list, const Tag& tag);
/// <summary>
/// Checks if the list of tags contains a given tag (exact match). For example, HasTag({"A.B"}, "A") returns false, for parents check use HasTag.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tag">The tag to check.</param>
/// <returns>True if given tag is contained by the list of tags. Returns false for empty list.</returns>
static bool HasTagExact(const Array<Tag>& list, const Tag& tag);
/// <summary>
/// Checks if the list of tags contains any of the given tags (including parent tags check). For example, HasAny({"A.B", "C"}, {"A"}) returns true, for exact check use HasAnyExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if any of of the given tags is contained by the list of tags.</returns>
static bool HasAny(const Array<Tag>& list, const Array<Tag>& tags);
/// <summary>
/// Checks if the list of tags contains any of the given tags (exact match). For example, HasAnyExact({"A.B", "C"}, {"A"}) returns false, for parents check use HasAny.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if any of the given tags is contained by the list of tags.</returns>
static bool HasAnyExact(const Array<Tag>& list, const Array<Tag>& tags);
/// <summary>
/// Checks if the list of tags contains all of the given tags (including parent tags check). For example, HasAll({"A.B", "C"}, {"A", "C"}) returns true, for exact check use HasAllExact.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if all of the given tags are contained by the list of tags. Returns true for empty list.</returns>
static bool HasAll(const Array<Tag>& list, const Array<Tag>& tags);
/// <summary>
/// Checks if the list of tags contains all of the given tags (exact match). For example, HasAllExact({"A.B", "C"}, {"A", "C"}) returns false, for parents check use HasAll.
/// </summary>
/// <param name="list">The tags list to use.</param>
/// <param name="tags">The tags to check.</param>
/// <returns>True if all of the given tags are contained by the list of tags. Returns true for empty list.</returns>
static bool HasAllExact(const Array<Tag>& list, const Array<Tag>& tags);
private:
API_FUNCTION(NoProxy) static const String& GetTagName(int32 tag);
};
#if !BUILD_RELEASE
extern FLAXENGINE_API String* TagsListDebug; // Used by flax.natvis
#endif

View File

@@ -326,10 +326,14 @@ void NetworkManager::Stop()
Delete(client);
Clients.RemoveAt(i);
}
if (Mode == NetworkManagerMode::Host && LocalClient)
{
ClientDisconnected(LocalClient);
LocalClient->State = NetworkConnectionState::Disconnected;
}
StopPeer();
if (LocalClient)
{
LocalClient->State = NetworkConnectionState::Disconnected;
Delete(LocalClient);
LocalClient = nullptr;
}

View File

@@ -3,7 +3,7 @@
#pragma once
#include "Types.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Physical materials are used to define the response of a physical object when interacting dynamically with the world.

View File

@@ -4,7 +4,7 @@
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#if USE_EDITOR
// Additional options used in editor for lightmaps baking

View File

@@ -8,7 +8,7 @@
#include "Engine/Core/Types/Variant.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "ManagedCLR/MAssemblyOptions.h"
/// <summary>

View File

@@ -7,6 +7,30 @@
#include "ScriptingType.h"
#include "Types.h"
#if defined(__clang__)
// Helper utility to override vtable entry with automatic restore
// See BindingsGenerator.Cpp.cs that generates virtuall method wrappers for scripting to properly call overriden base method
struct FLAXENGINE_API VTableFunctionInjector
{
void** VTableAddr;
void* OriginalValue;
VTableFunctionInjector(void* object, void* originalFunc, void* func)
{
void** vtable = *(void***)object;
const int32 vtableIndex = GetVTableIndex(vtable, 200, originalFunc);
VTableAddr = vtable + vtableIndex;
OriginalValue = *VTableAddr;
*VTableAddr = func;
}
~VTableFunctionInjector()
{
*VTableAddr = OriginalValue;
}
};
#endif
#if USE_MONO
extern "C" FLAXENGINE_API void mono_add_internal_call(const char* name, const void* method);

View File

@@ -2,7 +2,7 @@
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "ManagedCLR/MTypes.h"
/// <summary>

View File

@@ -5,7 +5,7 @@
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/Matrix.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Level/Scene/Lightmap.h"

View File

@@ -1,7 +1,10 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Level/LargeWorlds.h"
#include "Engine/Level/Tags.h"
#include <ThirdParty/catch2/catch.hpp>
TEST_CASE("LargeWorlds")
@@ -16,3 +19,52 @@ TEST_CASE("LargeWorlds")
CHECK(origin == Vector3(0, 0, LargeWorlds::ChunkSize * 1));
}
}
TEST_CASE("Tags")
{
SECTION("Tag")
{
auto prevTags = Tags::List;
Tags::List = Array<String>({ TEXT("A"), TEXT("A.1"), TEXT("B"), TEXT("B.1"), });
auto a = Tags::Get(TEXT("A"));
auto a1 = Tags::Get(TEXT("A.1"));
auto b = Tags::Get(TEXT("B"));
auto b1 = Tags::Get(TEXT("B.1"));
auto c = Tags::Get(TEXT("C"));
CHECK(a.Index == 0);
CHECK(a1.Index == 1);
CHECK(b.Index == 2);
CHECK(b1.Index == 3);
CHECK(c.Index == 4);
Tags::List = prevTags;
}
SECTION("Tags")
{
auto prevTags = Tags::List;
Tags::List = Array<String>({ TEXT("A"), TEXT("A.1"), TEXT("B"), TEXT("B.1"), });
auto a = Tags::Get(TEXT("A"));
auto a1 = Tags::Get(TEXT("A.1"));
auto b = Tags::Get(TEXT("B"));
auto b1 = Tags::Get(TEXT("B.1"));
auto c = Tags::Get(TEXT("C"));
Array<Tag> list = { a1, b1 };
CHECK(Tags::HasTag(list, Tag()) == false);
CHECK(Tags::HasTag(list, a1) == true);
CHECK(Tags::HasTag(list, a) == true);
CHECK(Tags::HasTag(list, c) == false);
CHECK(Tags::HasTagExact(list, a1) == true);
CHECK(Tags::HasTagExact(list, a) == false);
CHECK(Tags::HasTagExact(list, c) == false);
Tags::List = prevTags;
}
}

View File

@@ -7,7 +7,7 @@
#include "Engine/Core/Config.h"
#include "Engine/Content/Assets/ModelBase.h"
#if USE_EDITOR
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Graphics/Models/ModelData.h"
#include "Engine/Graphics/Models/SkeletonData.h"
#include "Engine/Animations/AnimationData.h"

View File

@@ -7,7 +7,7 @@
#include "Engine/Render2D/SpriteAtlas.h"
#include "Engine/Graphics/Textures/Types.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Serialization/ISerializable.h"
#include "Engine/Core/ISerializable.h"
class JsonWriter;

View File

@@ -71,6 +71,16 @@ namespace FlaxEngine.GUI
/// </summary>
public event Action<Button> ButtonClicked;
/// <summary>
/// Event fired when users mouse enters the control.
/// </summary>
public event Action HoverBegin;
/// <summary>
/// Event fired when users mouse leaves the control.
/// </summary>
public event Action HoverEnd;
/// <summary>
/// Gets or sets the brush used for background drawing.
/// </summary>
@@ -232,6 +242,14 @@ namespace FlaxEngine.GUI
Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
base.OnMouseEnter(location);
HoverBegin?.Invoke();
}
/// <inheritdoc />
public override void OnMouseLeave()
{
@@ -240,6 +258,8 @@ namespace FlaxEngine.GUI
OnPressEnd();
}
HoverEnd?.Invoke();
base.OnMouseLeave();
}

View File

@@ -139,6 +139,12 @@ namespace FlaxEngine.GUI
/// </summary>
public event Action<KeyboardKeys> KeyUp;
/// <summary>
/// Gets or sets a value indicating whether the text box can end edit via left click outside of the control
/// </summary>
[HideInEditor]
public bool EndEditOnClick { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether this is a multiline text box control.
/// </summary>
@@ -1042,9 +1048,37 @@ namespace FlaxEngine.GUI
// Animate view offset
_viewOffset = isDeltaSlow ? _targetViewOffset : Float2.Lerp(_viewOffset, _targetViewOffset, deltaTime * 20.0f);
// Clicking outside of the text box will end text editing. Left will keep the value, right will restore original value
if (_isEditing && EndEditOnClick)
{
if (!IsMouseOver && RootWindow.ContainsFocus)
{
if (Input.GetMouseButtonDown(MouseButton.Left))
{
RemoveFocus();
}
else if (Input.GetMouseButtonDown(MouseButton.Right))
{
RestoreTextFromStart();
RemoveFocus();
}
}
}
base.Update(deltaTime);
}
/// <summary>
/// Restores the Text from the start.
/// </summary>
public void RestoreTextFromStart()
{
// Restore text from start
SetSelection(-1);
_text = _onStartEditValue;
OnTextChanged();
}
/// <inheritdoc />
public override void OnGotFocus()
{
@@ -1300,13 +1334,10 @@ namespace FlaxEngine.GUI
}
case KeyboardKeys.Escape:
{
// Restore text from start
SetSelection(-1);
_text = _onStartEditValue;
RestoreTextFromStart();
if (!IsNavFocused)
RemoveFocus();
OnTextChanged();
return true;
}