anchor preset popup shift + ctrl
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@@ -39,6 +39,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
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public bool IsSelected;
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public bool SupportsShiftModulation;
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private void OnPresetsChanged()
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{
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TooltipText = CustomEditorsUtil.GetPropertyNameUI(_presets.ToString());
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@@ -79,6 +81,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
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borderColor = BorderColorHighlighted;
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}
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if (Input.GetKey(KeyboardKeys.Shift) && SupportsShiftModulation)
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{
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backgroundColor = BackgroundColorSelected;
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}
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if (Input.GetKey(KeyboardKeys.Control) && SupportsShiftModulation)
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{
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borderColor = BackgroundColorSelected;
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}
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// Calculate fill area
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float fillSize = rect.Width / 3;
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Rectangle fillArea;
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@@ -166,12 +177,17 @@ namespace FlaxEditor.CustomEditors.Dedicated
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const float DialogWidth = ButtonsSize * 4 + ButtonsMargin * 5 + ButtonsMarginStretch;
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const float DialogHeight = TitleHeight + ButtonsSize * 4 + ButtonsMargin * 5 + ButtonsMarginStretch;
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bool SupportsShiftModulation = false;
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/// <summary>
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/// Initializes a new instance of the <see cref="AnchorPresetsEditorPopup"/> class.
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/// </summary>
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/// <param name="presets">The initial value.</param>
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public AnchorPresetsEditorPopup(AnchorPresets presets)
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/// <param name="supportsShiftModulation">If the popup should react to shift</param>
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public AnchorPresetsEditorPopup(AnchorPresets presets, bool supportsShiftModulation)
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{
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SupportsShiftModulation = supportsShiftModulation;
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var style = FlaxEngine.GUI.Style.Current;
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Tag = presets;
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Size = new Vector2(DialogWidth, DialogHeight);
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@@ -219,6 +235,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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Parent = this,
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Presets = presets,
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IsSelected = presets == (AnchorPresets)Tag,
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SupportsShiftModulation = SupportsShiftModulation,
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Tag = presets,
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};
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button.ButtonClicked += OnButtonClicked;
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@@ -278,7 +295,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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private void OnButtonClicked()
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{
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var location = _button.Center + new Vector2(3.0f);
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var editor = new AnchorPresetsEditorPopup(_button.Presets);
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var editor = new AnchorPresetsEditorPopup(_button.Presets, true);
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editor.VisibleChanged += OnEditorVisibleChanged;
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editor.Show(_button.Parent, location);
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}
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