Refactor HashSet to support custom allocator
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@@ -461,7 +461,7 @@ void ParticleSystem::unload(bool isReloading)
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FramesPerSecond = 0.0f;
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DurationFrames = 0;
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Emitters.Resize(0);
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EmittersParametersOverrides.Cleanup();
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EmittersParametersOverrides.SetCapacity(0);
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Tracks.Resize(0);
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}
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