Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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@@ -245,6 +245,9 @@ void ParticleEmitterGPUGenerator::ProcessGroupTextures(Box* box, Node* node, Val
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value = writeLocal(VariantType::Int, String::Format(TEXT("(int)({0}.a * 3.999)"), gBuffer1Sample.Value), node);
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break;
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}
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case MaterialSceneTextures::WorldPosition:
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value = Value::Zero; // Not implemented
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break;
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default:
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{
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// Sample single texture
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