Fix volumetric fog particles after objects instancing refactor
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@@ -87,6 +87,7 @@ void IMaterial::BindParameters::BindViewData()
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void IMaterial::BindParameters::BindDrawData()
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{
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// Write draw call to the object buffer
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ASSERT(DrawCall);
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auto& objectBuffer = RenderContext.List->TempObjectBuffer;
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objectBuffer.Clear();
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ShaderObjectData objData;
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