Fix volumetric fog particles after objects instancing refactor

This commit is contained in:
Wojtek Figat
2024-10-01 15:07:32 +02:00
parent b00cab6388
commit c597c38705
5 changed files with 20 additions and 16 deletions

View File

@@ -87,6 +87,7 @@ void IMaterial::BindParameters::BindViewData()
void IMaterial::BindParameters::BindDrawData()
{
// Write draw call to the object buffer
ASSERT(DrawCall);
auto& objectBuffer = RenderContext.List->TempObjectBuffer;
objectBuffer.Clear();
ShaderObjectData objData;