Add memory profiling events to the main areas of the engine
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@@ -5,6 +5,7 @@
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#include "Engine/Core/Math/Transform.h"
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#include "Engine/Content/WeakAssetReference.h"
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Graphics/Models/MeshBase.h"
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#include "Engine/Graphics/Models/MeshDeformation.h"
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@@ -51,6 +52,7 @@ public:
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AssetReference<ModelBase> model = _model.Get();
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if (model == nullptr)
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return true;
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PROFILE_MEM(GraphicsMeshes);
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// Get data
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BytesContainer data;
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@@ -334,6 +336,8 @@ bool ModelBase::LoadHeader(ReadStream& stream, byte& headerVersion)
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bool ModelBase::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase* mesh, MeshData* dataIfReadOnly)
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{
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PROFILE_MEM(GraphicsMeshes);
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// Load descriptor
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static_assert(MODEL_MESH_VERSION == 2, "Update code");
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uint32 vertices, triangles;
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