Add memory profiling events to the main areas of the engine

This commit is contained in:
Wojtek Figat
2025-05-22 04:47:01 +02:00
parent 32bc73610f
commit c639a3103c
101 changed files with 502 additions and 17 deletions

View File

@@ -9,6 +9,7 @@
#include "Engine/Engine/CommandLine.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Profiler/ProfilerGPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Render2D/Font.h"
bool Graphics::UseVSync = false;
@@ -97,6 +98,7 @@ void Graphics::DisposeDevice()
bool GraphicsService::Init()
{
ASSERT(GPUDevice::Instance == nullptr);
PROFILE_MEM(Graphics);
// Create and initialize graphics device
Log::Logger::WriteFloor();