Add memory profiling events to the main areas of the engine
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@@ -6,6 +6,7 @@
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Random.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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#include "Engine/Threading/Threading.h"
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#include <ThirdParty/recastnavigation/DetourNavMesh.h>
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#include <ThirdParty/recastnavigation/DetourNavMeshQuery.h>
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@@ -312,6 +313,7 @@ void NavMeshRuntime::EnsureCapacity(int32 tilesToAddCount)
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if (newTilesCount <= capacity)
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return;
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PROFILE_CPU_NAMED("NavMeshRuntime.EnsureCapacity");
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PROFILE_MEM(Navigation);
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// Navmesh tiles capacity growing rule
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int32 newCapacity = capacity ? capacity : 32;
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@@ -380,6 +382,7 @@ void NavMeshRuntime::AddTiles(NavMesh* navMesh)
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return;
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auto& data = navMesh->Data;
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PROFILE_CPU_NAMED("NavMeshRuntime.AddTiles");
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PROFILE_MEM(Navigation);
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ScopeLock lock(Locker);
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// Validate data (must match navmesh) or init navmesh to match the tiles options
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@@ -411,6 +414,7 @@ void NavMeshRuntime::AddTile(NavMesh* navMesh, NavMeshTileData& tileData)
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ASSERT(navMesh);
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auto& data = navMesh->Data;
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PROFILE_CPU_NAMED("NavMeshRuntime.AddTile");
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PROFILE_MEM(Navigation);
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ScopeLock lock(Locker);
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// Validate data (must match navmesh) or init navmesh to match the tiles options
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