Add memory profiling events to the main areas of the engine
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@@ -5,6 +5,7 @@
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#include "Engine/Graphics/GPUBuffer.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/DynamicBuffer.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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ParticleBuffer::ParticleBuffer()
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{
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@@ -23,6 +24,7 @@ ParticleBuffer::~ParticleBuffer()
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bool ParticleBuffer::Init(ParticleEmitter* emitter)
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{
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PROFILE_MEM(Particles);
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ASSERT(emitter && emitter->IsLoaded());
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Version = emitter->Graph.Version;
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