Add memory profiling events to the main areas of the engine
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@@ -9,6 +9,7 @@
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#include "Engine/Physics/PhysicsBackend.h"
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#include "Engine/Physics/CollisionCooking.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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#include "Engine/Threading/Threading.h"
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REGISTER_BINARY_ASSET(CollisionData, "FlaxEngine.CollisionData", true);
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@@ -35,6 +36,7 @@ bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, i
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return true;
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}
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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// Prepare
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CollisionCooking::Argument arg;
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@@ -64,6 +66,7 @@ bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, i
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bool CollisionData::CookCollision(CollisionDataType type, const Span<Float3>& vertices, const Span<uint32>& triangles, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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{
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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CHECK_RETURN(vertices.Length() != 0, true);
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CHECK_RETURN(triangles.Length() != 0 && triangles.Length() % 3 == 0, true);
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ModelData modelData;
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@@ -78,6 +81,7 @@ bool CollisionData::CookCollision(CollisionDataType type, const Span<Float3>& ve
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bool CollisionData::CookCollision(CollisionDataType type, const Span<Float3>& vertices, const Span<int32>& triangles, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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{
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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CHECK_RETURN(vertices.Length() != 0, true);
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CHECK_RETURN(triangles.Length() != 0 && triangles.Length() % 3 == 0, true);
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ModelData modelData;
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@@ -99,6 +103,7 @@ bool CollisionData::CookCollision(CollisionDataType type, ModelData* modelData,
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return true;
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}
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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// Prepare
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CollisionCooking::Argument arg;
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@@ -180,6 +185,7 @@ bool CollisionData::GetModelTriangle(uint32 faceIndex, MeshBase*& mesh, uint32&
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void CollisionData::ExtractGeometry(Array<Float3>& vertexBuffer, Array<int32>& indexBuffer) const
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{
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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vertexBuffer.Clear();
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indexBuffer.Clear();
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@@ -197,6 +203,7 @@ const Array<Float3>& CollisionData::GetDebugLines()
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if (_hasMissingDebugLines && IsLoaded())
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{
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PROFILE_CPU();
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PROFILE_MEM(Physics);
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ScopeLock lock(Locker);
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_hasMissingDebugLines = false;
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@@ -250,6 +257,8 @@ Asset::LoadResult CollisionData::load()
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CollisionData::LoadResult CollisionData::load(const SerializedOptions* options, byte* dataPtr, int32 dataSize)
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{
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PROFILE_MEM(Physics);
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// Load options
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_options.Type = options->Type;
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_options.Model = options->Model;
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