Add dependency build script for Visual Studio EnvDTE
This commit is contained in:
95
Source/Tools/Flax.Build/Deps/Dependencies/EnvDTE.cs
Normal file
95
Source/Tools/Flax.Build/Deps/Dependencies/EnvDTE.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using Flax.Build;
|
||||
using Flax.Build.Platforms;
|
||||
|
||||
namespace Flax.Deps.Dependencies
|
||||
{
|
||||
/// <summary>
|
||||
/// Visual Studio EnvDTE COM library. https://learn.microsoft.com/en-us/dotnet/api/envdte?view=visualstudiosdk-2022
|
||||
/// </summary>
|
||||
/// <seealso cref="Flax.Deps.Dependency" />
|
||||
class EnvDTE : Dependency
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override TargetPlatform[] Platforms
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetPlatform.Windows,
|
||||
};
|
||||
default: return new TargetPlatform[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override TargetArchitecture[] Architectures
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
return new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.ARM64,
|
||||
};
|
||||
default: return new TargetArchitecture[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Build(BuildOptions options)
|
||||
{
|
||||
options.IntermediateFolder.Replace("/" + GetType().Name, "/Microsoft.VisualStudio.Setup.Configuration.Native");
|
||||
|
||||
// Get the source
|
||||
var root = options.IntermediateFolder;
|
||||
var packagePath = Path.Combine(root, $"package.zip");
|
||||
if (!File.Exists(packagePath))
|
||||
{
|
||||
Downloader.DownloadFileFromUrlToPath("https://www.nuget.org/api/v2/package/Microsoft.VisualStudio.Setup.Configuration.Native/3.14.2075", packagePath);
|
||||
}
|
||||
var extractedPath = Path.Combine(root, "extracted");
|
||||
if (!Directory.Exists(extractedPath))
|
||||
{
|
||||
using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
|
||||
archive.ExtractToDirectory(extractedPath);
|
||||
}
|
||||
root = extractedPath;
|
||||
|
||||
foreach (var platform in options.Platforms)
|
||||
{
|
||||
foreach (var architecture in options.Architectures)
|
||||
{
|
||||
BuildStarted(platform, architecture);
|
||||
switch (platform)
|
||||
{
|
||||
case TargetPlatform.Windows:
|
||||
{
|
||||
var bin = Path.Combine(root, "lib", "native", "v141", architecture.ToString().ToLower());
|
||||
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||
Utilities.FileCopy(Path.Combine(bin, "Microsoft.VisualStudio.Setup.Configuration.Native.lib"), Path.Combine(depsFolder, "Microsoft.VisualStudio.Setup.Configuration.Native.lib"));
|
||||
|
||||
var include = Path.Combine(root, "lib", "native", "include");
|
||||
Utilities.FileCopy(Path.Combine(include, "Setup.Configuration.h"), Path.Combine(options.ThirdPartyFolder, "Microsoft.VisualStudio.Setup.Configuration.Native", "Setup.Configuration.h"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user