Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling

This commit is contained in:
Wojtek Figat
2023-05-10 09:22:22 +02:00
9 changed files with 108 additions and 30 deletions

View File

@@ -770,12 +770,20 @@ namespace FlaxEngine.Interop
}
[UnmanagedCallersOnly]
internal static void SetArrayValueReference(ManagedHandle arrayHandle, IntPtr valueHandle, int index)
internal static void WriteArrayReference(ManagedHandle arrayHandle, IntPtr valueHandle, int index)
{
ManagedArray managedArray = Unsafe.As<ManagedArray>(arrayHandle.Target);
managedArray.ToSpan<IntPtr>()[index] = valueHandle;
}
[UnmanagedCallersOnly]
internal static void WriteArrayReferences(ManagedHandle arrayHandle, IntPtr spanPtr, int spanLength)
{
ManagedArray managedArray = Unsafe.As<ManagedArray>(arrayHandle.Target);
var unmanagedSpan = new Span<IntPtr>(spanPtr.ToPointer(), spanLength);
unmanagedSpan.CopyTo(managedArray.ToSpan<IntPtr>());
}
[UnmanagedCallersOnly]
internal static ManagedHandle LoadAssemblyImage(IntPtr assemblyPathPtr, IntPtr* assemblyName, IntPtr* assemblyFullName)
{