Merge remote-tracking branch 'origin/master' into linux-editor
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "BlendShape.h"
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#include "Engine/Content/Assets/SkinnedModel.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Mesh.h"
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#include "ModelInstanceEntry.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_MODEL_TOOL
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@@ -99,7 +99,7 @@ bool MeshData::GenerateLightmapUVs()
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// Generate UVs
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std::vector<DirectX::UVAtlasVertex> vb;
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std::vector<uint8_t> ib;
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float outStretch = 0.f;
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float outStretch = 0.0f;
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size_t outCharts = 0;
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std::vector<uint32_t> facePartitioning;
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std::vector<uint32_t> vertexRemapArray;
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ModelData.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ModelInstanceEntry.h"
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#include "Engine/Serialization/Serialization.h"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ModelLOD.h"
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#include "Engine/Graphics/GPUDevice.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SkinnedMesh.h"
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#include "ModelInstanceEntry.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SkinnedMeshDrawData.h"
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#include "Engine/Graphics/GPUDevice.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SkinnedModelLOD.h"
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#include "Engine/Graphics/GPUDevice.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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