Merge remote-tracking branch 'origin/master' into linux-editor

This commit is contained in:
mafiesto4
2021-01-10 09:14:03 +01:00
2436 changed files with 5156 additions and 31149 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "BlendShape.h"
#include "Engine/Content/Assets/SkinnedModel.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "Mesh.h"
#include "ModelInstanceEntry.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#if COMPILE_WITH_MODEL_TOOL
@@ -99,7 +99,7 @@ bool MeshData::GenerateLightmapUVs()
// Generate UVs
std::vector<DirectX::UVAtlasVertex> vb;
std::vector<uint8_t> ib;
float outStretch = 0.f;
float outStretch = 0.0f;
size_t outCharts = 0;
std::vector<uint32_t> facePartitioning;
std::vector<uint32_t> vertexRemapArray;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ModelData.h"
#include "Engine/Core/Log.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ModelInstanceEntry.h"
#include "Engine/Serialization/Serialization.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ModelLOD.h"
#include "Engine/Graphics/GPUDevice.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "SkinnedMesh.h"
#include "ModelInstanceEntry.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "SkinnedMeshDrawData.h"
#include "Engine/Graphics/GPUDevice.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "SkinnedModelLOD.h"
#include "Engine/Graphics/GPUDevice.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once