remove unused TerrainLayerNames
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@@ -21,21 +21,6 @@ namespace FlaxEditor.Tools.Terrain
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[HideInEditor]
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public class PaintTerrainGizmoMode : EditorGizmoMode
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{
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/// <summary>
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/// The terrain layer names.
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/// </summary>
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public static readonly string[] TerrainLayerNames =
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{
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"Layer 0",
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"Layer 1",
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"Layer 2",
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"Layer 3",
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"Layer 4",
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"Layer 5",
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"Layer 6",
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"Layer 7",
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};
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private struct SplatmapData
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{
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public IntPtr DataPtr;
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