Update consoles building
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@@ -111,7 +111,7 @@ bool GPUBufferDX12::OnInit()
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if (useUAV)
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resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
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if (_desc.Flags & GPUBufferFlags::Argument)
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if (EnumHasAnyFlags(_desc.Flags, GPUBufferFlags::Argument))
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resourceDesc.Flags |= D3D12XBOX_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER;
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#endif
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