Update consoles building
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@@ -152,7 +152,7 @@ void SceneRendering::AddActor(Actor* a, int32& key)
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listener->OnSceneRenderingAddActor(a);
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}
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void SceneRendering::UpdateActor(Actor* a, int32 key)
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void SceneRendering::UpdateActor(Actor* a, int32& key)
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{
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const int32 category = a->_drawCategory;
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ScopeLock lock(Locker);
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@@ -123,7 +123,7 @@ public:
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public:
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void AddActor(Actor* a, int32& key);
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void UpdateActor(Actor* a, int32 key);
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void UpdateActor(Actor* a, int32& key);
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void RemoveActor(Actor* a, int32& key);
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FORCE_INLINE void AddPostFxProvider(IPostFxSettingsProvider* obj)
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