Update consoles building
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@@ -320,7 +320,7 @@ void DrawEmitterCPU(RenderContext& renderContext, ParticleBuffer* buffer, DrawCa
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auto positionOffset = emitter->Graph.GetPositionAttributeOffset();
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if (positionOffset == -1 || buffer->CPU.Count < 2 || buffer->CPU.RibbonOrder.IsEmpty())
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break;
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int32 count = buffer->CPU.Count;
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uint32 count = buffer->CPU.Count;
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ASSERT(buffer->CPU.RibbonOrder.Count() == emitter->Graph.RibbonRenderingModules.Count() * buffer->Capacity);
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int32* ribbonOrderData = buffer->CPU.RibbonOrder.Get() + module->RibbonOrderOffset;
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ParticleBufferCPUDataAccessor<Float3> positionData(buffer, emitter->Graph.Layout.GetAttributeOffset(module->Attributes[0]));
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