Update consoles building
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@@ -198,7 +198,7 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
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if (checkIfSkipPass() || !(useBloom || useToneMapping || useCameraArtifacts))
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{
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// Resources are missing. Do not perform rendering. Just copy raw frame
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context->SetViewportAndScissors(output->Width(), output->Height());
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context->SetViewportAndScissors((float)output->Width(), (float)output->Height());
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context->SetRenderTarget(*output);
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context->Draw(input);
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return;
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