Update consoles building
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@@ -330,7 +330,7 @@ float4 PS_Debug(Quad_VS2PS input) : SV_Target
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else
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{
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// Sample skybox
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float3 skybox = Skybox.SampleLevel(SamplerLinearClamp, viewRay, 0);
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float3 skybox = Skybox.SampleLevel(SamplerLinearClamp, viewRay, 0).rgb;
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float3 sky = float3(0.4f, 0.4f, 1.0f) * saturate(hit.StepsCount / 80.0f);
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color = lerp(sky, skybox, SkyboxIntensity);
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}
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