Update consoles building
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@@ -145,7 +145,7 @@ float SampleShadowMapFixedSizePCF(Texture2DArray shadowMap, float2 shadowMapSize
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s.x += (1.0f - fc.y) * (v1[0].w * (CSMFilterWeights[row + FS_2][col + FS_2]
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- CSMFilterWeights[row + FS_2][col + FS_2] * fc.x)
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+ v1[0].z * (fc.x * (CSMFilterWeights[row + FS_2][col + FS_2]
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- CSMFilterWeights[row + FS_2][col + FS_2 + 1.0f])
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- CSMFilterWeights[row + FS_2][col + FS_2 + 1])
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+ CSMFilterWeights[row + FS_2][col + FS_2 + 1]));
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s.y += fc.y * (v1[0].x * (CSMFilterWeights[row + FS_2][col + FS_2]
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- CSMFilterWeights[row + FS_2][col + FS_2] * fc.x)
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