Use VS2022 Win10 MSVC solutions in DirectX-related dependencies

This commit is contained in:
2024-05-09 20:30:24 +03:00
parent 24c645d8d2
commit c8f951e6e8
8 changed files with 385 additions and 212 deletions

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@@ -1,21 +1,21 @@
The MIT License (MIT)
MIT License
Copyright (c) 2014-2019 Microsoft Corp
Copyright (c) Microsoft Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE

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@@ -1,7 +1,7 @@
//-------------------------------------------------------------------------------------
// UVAtlas
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkID=512686
@@ -9,21 +9,41 @@
#pragma once
#include <stdint.h>
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#ifdef _WIN32
#ifdef _GAMING_XBOX_SCARLETT
#pragma warning(push)
#pragma warning(disable: 5204 5249)
#include <d3d12_xs.h>
#pragma warning(pop)
#elif defined(_GAMING_XBOX)
#pragma warning(push)
#pragma warning(disable: 5204)
#include <d3d12_x.h>
#pragma warning(pop)
#elif defined(_XBOX_ONE) && defined(_TITLE)
#error This library no longer supports legacy Xbox One XDK
#else
#include <Windows.h>
#ifdef USING_DIRECTX_HEADERS
#include <directx/dxgiformat.h>
#else
#include <windows.h>
#include <dxgiformat.h>
#endif
#endif
#else // !WIN32
#include <directx/dxgiformat.h>
#include <wsl/winadapter.h>
#endif
#include <DirectXMath.h>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <vector>
#define UVATLAS_VERSION 160
#include <DirectXMath.h>
#define UVATLAS_VERSION 187
namespace DirectX
{
@@ -37,28 +57,28 @@ namespace DirectX
// UVATLAS_IMT_WRAP_U means the texture wraps in the U direction
// UVATLAS_IMT_WRAP_V means the texture wraps in the V direction
// UVATLAS_IMT_WRAP_UV means the texture wraps in both directions
enum UVATLAS_IMT
enum UVATLAS_IMT : unsigned int
{
UVATLAS_IMT_DEFAULT = 0x00,
UVATLAS_IMT_WRAP_U = 0x01,
UVATLAS_IMT_WRAP_V = 0x02,
UVATLAS_IMT_WRAP_UV = 0x03,
UVATLAS_IMT_VALIDBITS = 0x03,
};
// These options are only valid for UVAtlasCreate and UVAtlasPartition
// UVATLAS_DEFAULT - Meshes with more than 25k faces go through fast, meshes with fewer than 25k faces go through quality
// UVATLAS_GEODESIC_FAST - Uses approximations to improve charting speed at the cost of added stretch or more charts.
// UVATLAS_GEODESIC_QUALITY - Provides better quality charts, but requires more time and memory than fast.
enum UVATLAS
enum UVATLAS : unsigned int
{
UVATLAS_DEFAULT = 0x00,
UVATLAS_GEODESIC_FAST = 0x01,
UVATLAS_GEODESIC_QUALITY = 0x02,
UVATLAS_PARTITIONVALIDBITS = 0x03,
UVATLAS_LIMIT_MERGE_STRETCH = 0x04,
UVATLAS_LIMIT_FACE_STRETCH = 0x08,
};
static const float UVATLAS_DEFAULT_CALLBACK_FREQUENCY = 0.0001f;
constexpr float UVATLAS_DEFAULT_CALLBACK_FREQUENCY = 0.0001f;
//============================================================================
//
@@ -94,7 +114,7 @@ namespace DirectX
// integrated metric tensor for that face. This lets you control
// the way this triangle may be stretched in the atlas. The IMT
// passed in will be 3 floats (a,b,c) and specify a symmetric
// matrix (a b) that, given a vector (s,t), specifies the
// matrix (a b) that, given a vector (s,t), specifies the
// (b c)
// distance between a vector v1 and a vector v2 = v1 + (s,t) as
// sqrt((s, t) * M * (s, t)^T).
@@ -129,8 +149,8 @@ namespace DirectX
HRESULT __cdecl UVAtlasCreate(
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_ size_t maxChartNumber,
@@ -138,18 +158,18 @@ namespace DirectX
_In_ size_t width,
_In_ size_t height,
_In_ float gutter,
_In_reads_(nFaces*3) const uint32_t *adjacency,
_In_reads_opt_(nFaces*3) const uint32_t *falseEdgeAdjacency,
_In_reads_opt_(nFaces*3) const float *pIMTArray,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_In_reads_opt_(nFaces * 3) const uint32_t* falseEdgeAdjacency,
_In_reads_opt_(nFaces * 3) const float* pIMTArray,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ float callbackFrequency,
_In_ DWORD options,
_In_ UVATLAS options,
_Inout_ std::vector<UVAtlasVertex>& vMeshOutVertexBuffer,
_Inout_ std::vector<uint8_t>& vMeshOutIndexBuffer,
_Inout_opt_ std::vector<uint32_t>* pvFacePartitioning = nullptr,
_Inout_opt_ std::vector<uint32_t>* pvVertexRemapArray = nullptr,
_Out_opt_ float *maxStretchOut = nullptr,
_Out_opt_ size_t *numChartsOut = nullptr);
_Inout_ std::vector<uint8_t>& vMeshOutIndexBuffer,
_Inout_opt_ std::vector<uint32_t>* pvFacePartitioning = nullptr,
_Inout_opt_ std::vector<uint32_t>* pvVertexRemapArray = nullptr,
_Out_opt_ float* maxStretchOut = nullptr,
_Out_opt_ size_t* numChartsOut = nullptr);
// This has the same exact arguments as Create, except that it does not perform the
// final packing step. This method allows one to get a partitioning out, and possibly
@@ -178,25 +198,25 @@ namespace DirectX
HRESULT __cdecl UVAtlasPartition(
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_ size_t maxChartNumber,
_In_ float maxStretch,
_In_reads_(nFaces*3) const uint32_t *adjacency,
_In_reads_opt_(nFaces*3) const uint32_t *falseEdgeAdjacency,
_In_reads_opt_(nFaces*3) const float *pIMTArray,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_reads_(nFaces * 3) const uint32_t* adjacency,
_In_reads_opt_(nFaces * 3) const uint32_t* falseEdgeAdjacency,
_In_reads_opt_(nFaces * 3) const float* pIMTArray,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ float callbackFrequency,
_In_ DWORD options,
_In_ UVATLAS options,
_Inout_ std::vector<UVAtlasVertex>& vMeshOutVertexBuffer,
_Inout_ std::vector<uint8_t>& vMeshOutIndexBuffer,
_Inout_opt_ std::vector<uint32_t>* pvFacePartitioning,
_Inout_opt_ std::vector<uint32_t>* pvVertexRemapArray,
_Inout_ std::vector<uint32_t>& vPartitionResultAdjacency,
_Out_opt_ float *maxStretchOut = nullptr,
_Out_opt_ size_t *numChartsOut = nullptr);
_Out_opt_ float* maxStretchOut = nullptr,
_Out_opt_ size_t* numChartsOut = nullptr);
// This takes the face partitioning result from Partition and packs it into an
// atlas of the given size. pPartitionResultAdjacency should be derived from
@@ -209,7 +229,7 @@ namespace DirectX
_In_ size_t height,
_In_ float gutter,
_In_ const std::vector<uint32_t>& vPartitionResultAdjacency,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ float callbackFrequency);
@@ -244,14 +264,14 @@ namespace DirectX
HRESULT __cdecl UVAtlasComputeIMTFromPerVertexSignal(
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_reads_(signalStride*nVerts) const float *pVertexSignal,
_In_reads_(signalStride* nVerts) const float* pVertexSignal,
_In_ size_t signalDimension,
_In_ size_t signalStride,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_Out_writes_(nFaces * 3) float* pIMTArray);
// This function is used to calculate the IMT from data that varies over the
@@ -275,16 +295,16 @@ namespace DirectX
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT2* texcoords,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_ size_t signalDimension,
_In_ float maxUVDistance,
_In_ std::function<HRESULT __cdecl(const DirectX::XMFLOAT2 *uv, size_t primitiveID, size_t signalDimension, void* userData, float* signalOut)>
signalCallback,
_In_opt_ void *userData,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ std::function<HRESULT __cdecl(const DirectX::XMFLOAT2* uv, size_t primitiveID, size_t signalDimension, void* userData, float* signalOut)>
signalCallback,
_In_opt_ void* userData,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_Out_writes_(nFaces * 3) float* pIMTArray);
// This function is used to calculate the IMT from texture data. Given a texture
@@ -300,15 +320,15 @@ namespace DirectX
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT2* texcoords,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_reads_(width*height*4) const float* pTexture,
_In_reads_(width* height * 4) const float* pTexture,
_In_ size_t width,
_In_ size_t height,
_In_ DWORD options,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ UVATLAS_IMT options,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_Out_writes_(nFaces * 3) float* pIMTArray);
// This function is very similar to UVAtlasComputeIMTFromTexture, but it can
@@ -325,17 +345,17 @@ namespace DirectX
_In_reads_(nVerts) const XMFLOAT3* positions,
_In_reads_(nVerts) const XMFLOAT2* texcoords,
_In_ size_t nVerts,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces*sizeof(uint32_t))) const void* indices,
_When_(indexFormat == DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint16_t)))
_When_(indexFormat != DXGI_FORMAT_R16_UINT, _In_reads_bytes_(nFaces * 3 * sizeof(uint32_t))) const void* indices,
_In_ DXGI_FORMAT indexFormat,
_In_ size_t nFaces,
_In_reads_(width*height*nComponents) const float *pTexelSignal,
_In_reads_(width* height* nComponents) const float* pTexelSignal,
_In_ size_t width,
_In_ size_t height,
_In_ size_t signalDimension,
_In_ size_t nComponents,
_In_ DWORD options,
_In_opt_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_In_ UVATLAS_IMT options,
_In_ std::function<HRESULT __cdecl(float percentComplete)> statusCallBack,
_Out_writes_(nFaces * 3) float* pIMTArray);
// This function is for applying the a vertex remap array from UVAtlasCreate/UVAtlasPartition to a vertex buffer
@@ -344,10 +364,22 @@ namespace DirectX
// vbout - This is the output vertex buffer and is nNewVerts*stride in size
// nNewVerts - This should be >= nVerts
HRESULT __cdecl UVAtlasApplyRemap(
_In_reads_bytes_(nVerts*stride) const void* vbin,
_In_reads_bytes_(nVerts* stride) const void* vbin,
_In_ size_t stride,
_In_ size_t nVerts,
_In_ size_t nNewVerts,
_In_reads_(nNewVerts) const uint32_t* vertexRemap,
_Out_writes_bytes_(nNewVerts*stride) void* vbout );
}
_Out_writes_bytes_(nNewVerts* stride) void* vbout) noexcept;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#endif
DEFINE_ENUM_FLAG_OPERATORS(UVATLAS_IMT);
DEFINE_ENUM_FLAG_OPERATORS(UVATLAS);
#ifdef __clang__
#pragma clang diagnostic pop
#endif
}