Add Build Actions option to editor settings for build button configuration
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@@ -507,7 +507,7 @@ namespace FlaxEditor.Modules
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_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
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_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
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ToolStrip.AddSeparator();
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_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build32, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes (Ctrl+F10)");
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_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build32, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
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ToolStrip.AddSeparator();
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_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play32, Editor.Simulation.RequestPlayOrStopPlay).LinkTooltip("Start/Stop game (F5)");
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause32, Editor.Simulation.RequestResumeOrPause).LinkTooltip("Pause/Resume game(F6)");
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