Add Build Actions option to editor settings for build button configuration

This commit is contained in:
Wojtek Figat
2021-02-16 15:54:22 +01:00
parent 28a67f65b4
commit c902e33d8a
8 changed files with 233 additions and 46 deletions

View File

@@ -507,7 +507,7 @@ namespace FlaxEditor.Modules
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
ToolStrip.AddSeparator();
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build32, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes (Ctrl+F10)");
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build32, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
ToolStrip.AddSeparator();
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play32, Editor.Simulation.RequestPlayOrStopPlay).LinkTooltip("Start/Stop game (F5)");
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause32, Editor.Simulation.RequestResumeOrPause).LinkTooltip("Pause/Resume game(F6)");