Build C# bindings after generating engine project files
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@@ -10,3 +10,8 @@ cd "`dirname "$0"`"
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# Run Flax.Build to generate project files (also pass the arguments)
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bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
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# Build bindings for all editor configurations
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echo Building C# bindings...
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# TODO: Detect the correct architecture here
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Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor,FlaxGame
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