Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps
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@@ -114,6 +114,3 @@ PACK_STRUCT(struct ProbeData {
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// Maximum amount of directional light cascades (using CSM technique)
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#define MAX_CSM_CASCADES 4
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// Default format for the shadow map textures
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#define SHADOW_MAPS_FORMAT PixelFormat::D16_UNorm
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