Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps

This commit is contained in:
Wojtek Figat
2023-11-04 21:27:57 +01:00
parent 4a10878b45
commit ca2106ff5d
3 changed files with 24 additions and 24 deletions

View File

@@ -114,6 +114,3 @@ PACK_STRUCT(struct ProbeData {
// Maximum amount of directional light cascades (using CSM technique)
#define MAX_CSM_CASCADES 4
// Default format for the shadow map textures
#define SHADOW_MAPS_FORMAT PixelFormat::D16_UNorm