Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps

This commit is contained in:
Wojtek Figat
2023-11-04 21:27:57 +01:00
parent 4a10878b45
commit ca2106ff5d
3 changed files with 24 additions and 24 deletions

View File

@@ -55,7 +55,7 @@ private:
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2 * 2> _psShadowDir;
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowPoint;
GPUPipelineStatePermutationsPs<static_cast<int32>(Quality::MAX) * 2> _psShadowSpot;
bool _supportsShadows;
PixelFormat _shadowMapFormat;
// Shadow maps stuff
int32 _shadowMapsSizeCSM;