diff --git a/Source/Engine/Physics/Physics.h b/Source/Engine/Physics/Physics.h
index 275ae9cb9..71e172699 100644
--- a/Source/Engine/Physics/Physics.h
+++ b/Source/Engine/Physics/Physics.h
@@ -288,7 +288,7 @@ public:
/// The layer mask used to filter the results.
/// If set to true triggers will be hit, otherwise will skip them.
/// True if capsule hits an matching object, otherwise false.
- API_FUNCTION() static bool CapsuleCast(const Vector3& center, const float radius, const float height, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
+ API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
///
/// Performs a sweep test against objects in the scene using a capsule geometry.
@@ -303,7 +303,7 @@ public:
/// The layer mask used to filter the results.
/// If set to true triggers will be hit, otherwise will skip them.
/// True if capsule hits an matching object, otherwise false.
- API_FUNCTION() static bool CapsuleCast(const Vector3& center, const float radius, const float height, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
+ API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
///
/// Performs a sweep test against objects in the scene using a capsule geometry.
@@ -318,8 +318,8 @@ public:
/// The layer mask used to filter the results.
/// If set to true triggers will be hit, otherwise will skip them.
/// True if capsule hits an matching object, otherwise false.
- API_FUNCTION() static bool CapsuleCastAll(const Vector3& center, const float radius, const float height, const Vector3& direction, API_PARAM(Out) Array& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
-
+ API_FUNCTION() static bool CapsuleCastAll(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) Array& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
+
///
/// Checks whether the given box overlaps with other colliders or not.
///
@@ -344,7 +344,7 @@ public:
///
/// Checks whether the given capsule overlaps with other colliders or not.
///
- /// The sphere center.
+ /// The capsule center.
/// The radius of the capsule.
/// The height of the capsule, excluding the top and bottom spheres.
/// The layer mask used to filter the results.
@@ -413,7 +413,7 @@ public:
///
/// Finds all colliders touching or inside of the given sphere.
///
- /// The sphere center.
+ /// The capsule center.
/// The radius of the capsule.
/// The height of the capsule, excluding the top and bottom spheres.
/// The result colliders that overlap with the given sphere. Valid only when method returns true.