Merge remote-tracking branch 'origin/master' into gi

This commit is contained in:
Wojciech Figat
2022-04-21 12:57:08 +02:00
78 changed files with 604 additions and 311 deletions

View File

@@ -1,5 +1,6 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.GUI;
@@ -106,13 +107,36 @@ namespace FlaxEditor.Windows.Assets
/// <inheritdoc />
protected override void OnAssetLoaded()
{
_object = Asset.CreateInstance();
_object = Asset.Instance;
if (_object == null)
{
// Hint developer about cause of failure
var dataTypeName = Asset.DataTypeName;
var type = Type.GetType(dataTypeName);
if (type != null)
{
try
{
var obj = Activator.CreateInstance(type);
var data = Asset.Data;
FlaxEngine.Json.JsonSerializer.Deserialize(obj, data);
}
catch (Exception ex)
{
_presenter.NoSelectionText = "Failed to load asset. See log for more. " + ex.Message.Replace('\n', ' ');
}
}
else
{
_presenter.NoSelectionText = string.Format("Missing type '{0}'.", dataTypeName);
}
}
_presenter.Select(_object);
_undo.Clear();
ClearEditedFlag();
// Auto-close on scripting reload if json asset is from game scripts (it might be reloaded)
if (_object != null && FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType()) && !_isRegisteredForScriptsReload)
if ((_object == null || FlaxEngine.Scripting.IsTypeFromGameScripts(_object.GetType())) && !_isRegisteredForScriptsReload)
{
_isRegisteredForScriptsReload = true;
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
@@ -121,6 +145,14 @@ namespace FlaxEditor.Windows.Assets
base.OnAssetLoaded();
}
/// <inheritdoc />
protected override void OnAssetLoadFailed()
{
_presenter.NoSelectionText = "Failed to load the asset.";
base.OnAssetLoadFailed();
}
/// <inheritdoc />
public override void OnItemReimported(ContentItem item)
{

View File

@@ -77,6 +77,10 @@ namespace FlaxEditor.Windows.Assets
[EditorOrder(200), DefaultValue(true), EditorDisplay("Transparency"), Tooltip("Enables reflections when rendering material.")]
public bool EnableReflections;
[VisibleIf(nameof(EnableReflections))]
[EditorOrder(210), DefaultValue(false), EditorDisplay("Transparency"), Tooltip("Enables Screen Space Reflections when rendering material.")]
public bool EnableScreenSpaceReflections;
[EditorOrder(210), DefaultValue(true), EditorDisplay("Transparency"), Tooltip("Enables fog effects when rendering material.")]
public bool EnableFog;
@@ -142,6 +146,7 @@ namespace FlaxEditor.Windows.Assets
DepthTest = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDepthTest) == 0;
DepthWrite = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDepthWrite) == 0;
EnableReflections = (info.FeaturesFlags & MaterialFeaturesFlags.DisableReflections) == 0;
EnableScreenSpaceReflections = (info.FeaturesFlags & MaterialFeaturesFlags.ScreenSpaceReflections) != 0;
EnableFog = (info.FeaturesFlags & MaterialFeaturesFlags.DisableFog) == 0;
EnableDistortion = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDistortion) == 0;
PixelNormalOffsetRefraction = (info.FeaturesFlags & MaterialFeaturesFlags.PixelNormalOffsetRefraction) != 0;
@@ -177,6 +182,8 @@ namespace FlaxEditor.Windows.Assets
info.FeaturesFlags |= MaterialFeaturesFlags.DisableDepthWrite;
if (!EnableReflections)
info.FeaturesFlags |= MaterialFeaturesFlags.DisableReflections;
if (EnableScreenSpaceReflections)
info.FeaturesFlags |= MaterialFeaturesFlags.ScreenSpaceReflections;
if (!EnableFog)
info.FeaturesFlags |= MaterialFeaturesFlags.DisableFog;
if (!EnableDistortion)