Merge remote-tracking branch 'origin/master' into gi
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@@ -448,8 +448,9 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
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}
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// Run forward pass
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auto forwardPassResult = renderContext.Buffers->RT1_FloatRGB;
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ForwardPass::Instance()->Render(renderContext, lightBuffer, forwardPassResult);
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GPUTexture* frameBuffer = renderContext.Buffers->RT1_FloatRGB;
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GPUTexture* tempBuffer = renderContext.Buffers->RT2_FloatRGB;
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ForwardPass::Instance()->Render(renderContext, lightBuffer, frameBuffer);
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// Cleanup
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context->ResetRenderTarget();
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@@ -462,16 +463,10 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
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{
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context->SetRenderTarget(task->GetOutputView());
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context->SetViewportAndScissors(task->GetOutputViewport());
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context->Draw(forwardPassResult);
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context->Draw(frameBuffer);
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return;
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}
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// Prepare buffers for post processing frame
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GPUTexture* frameBuffer = renderContext.Buffers->RT1_FloatRGB;
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GPUTexture* tempBuffer = renderContext.Buffers->RT2_FloatRGB;
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if (forwardPassResult == tempBuffer)
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Swap(frameBuffer, tempBuffer);
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// Material and Custom PostFx
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renderContext.List->RunMaterialPostFxPass(context, renderContext, MaterialPostFxLocation::BeforePostProcessingPass, frameBuffer, tempBuffer);
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renderContext.List->RunCustomPostFxPass(context, renderContext, PostProcessEffectLocation::BeforePostProcessingPass, frameBuffer, tempBuffer);
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