diff --git a/Source/Engine/Core/Math/Vector2.cs b/Source/Engine/Core/Math/Vector2.cs
index e953acfd6..568c51764 100644
--- a/Source/Engine/Core/Math/Vector2.cs
+++ b/Source/Engine/Core/Math/Vector2.cs
@@ -821,24 +821,6 @@ namespace FlaxEngine
return value;
}
- ///
- /// Returns the length of a vector.
- ///
- /// The vector to get the length from.
- public static Real Length(Vector2 vector)
- {
- return (Real)Mathf.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
- }
-
- ///
- /// Returns the length squared of a vector.
- ///
- /// The vector to get the length squared from.
- public static Real LengthSquared(Vector2 vector)
- {
- return vector.X * vector.X + vector.Y * vector.Y;
- }
-
///
/// Makes sure that Length of the output vector is always below max and above 0.
///
diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs
index c4bcf6979..0ad557a32 100644
--- a/Source/Engine/Core/Math/Vector3.cs
+++ b/Source/Engine/Core/Math/Vector3.cs
@@ -963,24 +963,6 @@ namespace FlaxEngine
return value;
}
- ///
- /// Returns the length of a vector.
- ///
- /// The vector to get the length from.
- public static Real Length(Vector3 vector)
- {
- return (Real)Mathf.Sqrt(vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z);
- }
-
- ///
- /// Returns the length squared of a vector.
- ///
- /// The vector to get the length squared from.
- public static Real LengthSquared(Vector3 vector)
- {
- return vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z;
- }
-
///
/// Makes sure that Length of the output vector is always below max and above 0.
///