Fix compilation issues with various C++ scripting cases
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@@ -4,6 +4,7 @@
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#include "Engine/Core/Types/Guid.h"
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#include "Engine/Core/ISerializable.h"
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#include "Engine/Scripting/ScriptingType.h"
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/// <summary>
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/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
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